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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2560931731
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2559045153
Hope it helps anyone!
I'm trying to get around the issue of pawns shooting past where we can see, by just having it immediately move onto where we can see.
I uploaded the modified version.
I have tried to comply with the license attached to your resource to the fullest.
Please let me know if you have any problems.
But i'd still like adjustable range, irl we can see pretty far if the landscape is open.. maybe make long range blurry?
i meant to say: the snipers will scan and their sight will extend to full range.
works great so far, kinda freaky that you cant see inside some parts of your base.. with guests and prisoners, they will disappear in their rooms, with windows and glass you have some range of sight when pawns walk by.. very trippy.
would also be nice to get some compatibility with Preemptive strike mod, my first attempt to do that on my own failed and haven't bothered to try again.
There's probably a way this can be improved but it's working pretty well for me right now.
Also, I've been bombarded plenty with this mod activated, so I think you're clear there.
Either that or maybe a variant or patch mod that allows it while keeping all the other features.
Being able to do so makes building rooms in mountain bases less cumbersome. I'm able to throw down blueprints and my pawns will just go to work. With this mod I have to do it more manually. It's bearable just not ideal. Lol.
@Luka Kama No worries, man. It was just a thought, and an (to me) unexpected consequence of adding the mod, especially mid-game. I at least knew what to expect with my new colony (the old one died an ignominous death to a mid-sized tribal raid...) but it definitely adds a nasty 'spice' to my naked brutality start. The mod also hid the fire until it was pretty close to my base, so that was a fun thing to react to.
I'm not suggesting changing this functionality, as it is, as previously mentioned, more realistic. But if you WERE open to changing it, I'd love to see something like... animals fading from the tab over the course of an in-game hour or something, so you could send out a recon patrol and then select from whatever animals they saw to go hunt. Not sure if that's even doable, but it wouldn't make it considerably easier, just a bit more convenient.
If someone feel so brave to code the integration providing then a pull request on GitHub, I will be happy to provide as much support as I can in order to understand the mod code and organization.