Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Object reference not set to an instance of an object
at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags, Boolean regenAdjacentCells, Boolean regenAdjacentSections) [0x00000] in <filename unknown>:0
at Verse.MapDrawer.MapMeshDirty (IntVec3 loc, MapMeshFlag dirtyFlags) [0x00000] in <filename unknown>:0
at Verse.GlowGrid.MarkGlowGridDirty (IntVec3 loc) [0x00000] in <filename unknown>:0
at Verse.GlowGrid.RecalculateAllGlow () [0x00000] in <filename unknown>:0
at Verse.GlowGrid.GlowGridUpdate_First () [0x00000] in <filename unknown>:0
at Verse.Map.MapUpdate () [0x00000] in <filename unknown>:0
at Verse.Game.UpdatePlay () [0x00000] in <filename unknown>:0
at Verse.Root_Play.Update () [0x00000] in <filename unknown>:0
Any ideas? I love playing with this mod on.
Let me know if you need the output log or something.
if you have a savefile just before the map event, one after and the log, they could be useful.
NO Caravan mods installed.
The exact same thing is happening to me, but it's when my colonists immediatly land it goes blank. Any idea's?
pls fix
Fixed.
Here is the error
JobDriver threw exception in initAction for pawn Atkinson driver=JobDriver_Kidnap (toilIndex=4) driver.job=(Kidnap (Job_2029) A=Thing_Human642 B=(145, 0, 0)) lastJobGiver=RimWorld.JobGiver_Kidnap
System.NullReferenceException: Object reference not set to an instance of an object
at RimWorldRealFoW.Detours._LetterStack.ReceiveLetter_Prefix (Verse.LookTargets&) <0x0004b>
at (wrapper dynamic-method) Verse.LetterStack.ReceiveLetter_Patch1 (object,string,string,Verse.LetterDef,Verse.LookTargets,RimWorld.Faction,string) <0x0002c>
at Desynchronized.Handlers.Handler_PawnKidnapped.SendOutNotificationLetter (Verse.Pawn,Verse.Pawn) <0x00240>
at Desynchronized.Handlers.Handler_PawnKidnapped.HandlePawnKidnapped (Verse.Pawn,Verse.Pawn) <0x0001c>
at Desynchronized.Patches.PostFix_Pawn_PreKidnapped.PostFix (Verse.Pawn,Verse.Pawn) <0x00024>
at (wrapper dynamic-method) Verse.Pawn.PreKidnapped_Patch1 (object,Verse.Pawn) <0x00247>
at RimWorld.KidnappedPawnsTracker.Kidnap (Verse.Pawn,Verse.Pawn) <0x000e1>
at Verse.Pawn.ExitMap (bool,Verse.Rot4) <0x00285>
at RimWorld.JobDriver_TakeAndExitMap/<MakeNewToils>c__Iterator0.<>m__1 () <0x001d9>
at Verse.AI.JobDriver.TryActuallyStartNextToil () <0x0071f>
Verse.Log:Error(String, Boolean)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Thanks!
It does fog over again when you resume time but it spoils the surpise : P