XCOM 2
Playable Aliens (LW2 Compatible)
Disabling certain Aliens
Hey, just a question on altering your mod a bit.

I've tested it out and its great. A bit overpowered, but then again the Aliens are extremely overpowered when players control them (ala Multiplayer).

As such, I'd really like to restrict access to which aliens I can actually have.

Is there a way to remove certain aliens via your ini files?

Is it as simple as removing all instances of the one's I don't want from every ini file?
Laatst bewerkt door Older-than-Time; 1 aug 2017 om 15:04
< >
1-2 van 2 reacties weergegeven
Potentially you should be able to just edit the XComPlayableAdvent.ini to remove them from the proving grounds and the tech mission
I'll try that to see how it works out.
< >
1-2 van 2 reacties weergegeven
Per pagina: 1530 50