XCOM 2
Playable Aliens (LW2 Compatible)
Disabling certain Aliens
Hey, just a question on altering your mod a bit.

I've tested it out and its great. A bit overpowered, but then again the Aliens are extremely overpowered when players control them (ala Multiplayer).

As such, I'd really like to restrict access to which aliens I can actually have.

Is there a way to remove certain aliens via your ini files?

Is it as simple as removing all instances of the one's I don't want from every ini file?
Zuletzt bearbeitet von Older-than-Time; 1. Aug. 2017 um 15:04
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Beiträge 12 von 2
Potentially you should be able to just edit the XComPlayableAdvent.ini to remove them from the proving grounds and the tech mission
I'll try that to see how it works out.
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