XCOM 2
CreativeXenosArchons(No longer Supported)
MrShadow  [developer] 26 Feb, 2017 @ 9:47pm
BUG REPORTS HERE!
Please put any bug reports here!
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Showing 1-15 of 20 comments
Rost Kurt 2 Mar, 2017 @ 3:26am 
After killed and Autopsied no give build ARCHON VEST.
MrShadow  [developer] 2 Mar, 2017 @ 4:43am 
@Rost Kurt... when you do the Autopsy, does the option to build the vest not pop up at all? Or is the option there but you just can't seem to build the vest? If so, did you make sure you have the proper amount of what you need to build 1 vest? The vest requires 2 Archon Warrior Corpses.
Rost Kurt 2 Mar, 2017 @ 8:41am 
@shadow79... after autopsy don`t show me build vest. I have more then 2 corpses ArhWar.
And advanced mindshield do not give "inspire" ability.
MrShadow  [developer] 2 Mar, 2017 @ 8:47am 
I just tested both and both are working for me. Are you playing this with long war 2 or in vanilla Xcom?
Rost Kurt 2 Mar, 2017 @ 9:41am 
Not use LW2. Vanilla+dlc. I have adv. mind shields, but soldiers no have inspire ability, only regen.
Other you mods no problem, all works.
Rost Kurt 2 Mar, 2017 @ 9:52am 
Add mindshield a requirement for the production of adv.mindshield.
MrShadow  [developer] 2 Mar, 2017 @ 9:57am 
Ok I'm sorry, the inspire ability is on the Archon Vest not the advanced mind shield. So if the advanced mind shield is healing some HP and blocking mentle attacks, than the Advanced mind shield is working as intended. I'll look again on the Vest issue.
Rost Kurt 2 Mar, 2017 @ 10:16am 
Thank you.
MrShadow  [developer] 2 Mar, 2017 @ 10:19am 
ill be changing the Advanced Mind Shield requirments as well. Makes sence that you would upgrade the normal mind shild so to build one youll now need a mind shild and an Archon Shaman Corpse but thats it, no additional resources
MrShadow  [developer] 2 Mar, 2017 @ 10:56am 
found the issue and has been fixed... thank you for your help! Ill be uploading the fix here shortly
Rost Kurt 2 Mar, 2017 @ 11:46am 
thank for your job!
Rost Kurt 2 Mar, 2017 @ 12:23pm 
i have idea. Harder variance adv.mindshield 2 regen per turn, max 6 on mission and sustain ability, but requiremet for the production mind shield+stasis vest ))
teh1archon 1 Apr, 2017 @ 3:16am 
Not sure if bug or not but... Playing LW2. Deep into the game but "stoy-wise" I haven't yet raided an Advent facility so I haven't found the black vial yet, also I need to skulljack a Codex. I haven't met a single "original" Archon so far. Only Warriors and a few Shamans. Is that suppose to happen? Could there be also conflicts with ABA more enemies and other extra more enemies that prevent me from seeing normal Archons and Codex?

Also if this is any indications, I've also met berserkers at one mission to save a haven and those flying testicles you've made but I have no idea what the spawning algorithem is so no idea if this information is useful or not.
Last edited by teh1archon; 1 Apr, 2017 @ 3:19am
@the1archon: The spwanweights of this mod are not balanced for LW2. So using it with LW2 will result in you getting way more of the enemies from this mod than intended, because for whatever reason Pavonis Interactive decided to change the balance for the spwanweights completely instead of using the vanilla-ranges.
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