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Hmm I'd kinda thought about something before you've reminded me of. Might be tricky to get every part to spawn right though and then you gotta make the AI do what you want.
Basically have 2 bases that keep spawning/cloning their soldiers and maybe fighting robots. They're on different damage teams obviously. Once they spawn a sufficient wave, they attack each other. The bases have artillery guns too that rotate like regular turrets and fire at random intervals, but the bases are shielded so that's more so a hazard for you and NPCs. Somewhere in their bases is the shield controller for their base, but they'll probably kill you before you reach it.
The in between zone would be rather dangerous, but think of the loot farming! So many drops from fighting each other. Normally they'd both be hostile to you, but maybe somehow you can take a quest that makes one side friendly to you, and you can attempt to take down the other side(disable their generators, spawners, etc).
This would probably be much more than dungeon making. Totally new biome. Now I'm obviously aware how something of this nature would be a ton of work to pull off and I might still be under-estimating it. So I haven't started such a project myself. Possibly much later.
You actually predicted what I was thinking in my head!
But uhhh, I don't want to be too rude but please fix your spelling.
Edit: Oh, sorry that you have dyslexia, just checked your profile.
Idea 2: The mech, try working with the XS mechs and ZZ mech mods guys. qualitiy work those two. and ZZ cracked the nut that is Power Armor/Exo-suits (or so i've read...), opening up more possabilies. as for a loadout on the thing, 40mm auto-cannon (main) and a Hell-Fire missle pod (Secondary), and chassie could look similar to, say, Halo's Matis battle mech.
Bam! Done.
@THE_DAILY_HERP
Eh, Augments are listed as .augment files, which any armour piece which has an augment slot can integrate. Weapon Augments, not possible. Augments, possible.
@HeadHunter996
Idea 1 is very much what I plan to do in the future for spaceships, however it would have to act like an "Ancient Gateway" kind of thing and adding planets is a bit harder, but possible.
Idea 2, I have a Mech already which is based off the original SB Human Mech, but with 4 .50 cals (AKA an Anti-Air vehicle). Right now just finalising Mission 5 which the whole point is to use the mech (AKA Vehicle Segment).
As for working with XS Mechs and ZZ Mechs, Not sure about that, I lack any "showcasing" knowledge and barely have any knowledge of LUA. I have a fear of rejection from somebody much more knowledgeable in modding than I am so I'm not willing to directly talk to them. Also because I don't want to make this mod rely on other mods.
You can ask them however, if you really want to.
I find the job offers mod op. So sadly I won't be making it "Compatible" in the sense of making the mod npc's instantly recruitable, but the next update involves an area where you can hire troopers for 40 dogtags without doing fetch quests.
On your question on the forums about any potential Metal Slug mod, maybe. Maybe I'll make a Slugbound thingamabob in the near future.
I can't even trust whether you're serious or not.