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Thanks for the input... But you should really try to play the mod first and get a full grasp on how easy the sentry guns can run out of ammo or be killed by a single punch from an andromedon and then a follow up shot from a random soldier.. They are easy to hit as well with only 5 defense..
The video gave the aliens absolutely no chance at all.. It was a very unfair situation :P
It's nice to know this works, though; I'd been wondering if a turret-deploying engineer class could be possible, and this mod covers pretty much all of what I thought would be hard to code.
could also have that you can change the weapon mounted on the turret, but only once every time it's deployed, like, say, a Mortar, or a Rocket launcher, but they'd have (obviously) much more limited ammo, and a long cooldown between the ability to do so (possibly also a specific CD before they can fire again, like, say, three turns for another rocket, or two for a Grenade)
another good idea is as a decent-high ranked ability, could give the turret's standard fire the ability to use an ammo type equipped on the deployer, which could also have various effects on the other attachments, like the mortar tossing EMP or Incendiaries if you had Bluescreen or Dragon Rounds loaded, or even Flashbangs for Tracer Rounds.
if nothing else, there's a whole hell of a lot of potential for this to be a really badass class mod. could also have the Mobility on the class get screwed, for terms of balance, given the amount of gear the poor sap has to lug around, plus they're definitely a defensive/ambush trooper, rather than an offensive/stealth/scout type.