Total War: WARHAMMER

Total War: WARHAMMER

GCCM Main [Updated for Norsca patch]
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Zoidberg  [developer] 22 Apr, 2017 @ 9:02am
Announcements
Past announcements
Last edited by Zoidberg; 22 Apr, 2017 @ 9:03am
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Zoidberg  [developer] 22 Apr, 2017 @ 9:03am 
Announcement
Dear all - It is a pleasure to announce that despite the lack of siege items and AI modding options in Terry, CA's map editor, it is now possible to create siege battles that are functional with walls/towers/gates and additional with a AI that can be modified to respond and use these items. This is an accomplishment achieved by one guy, Frodo, who we would like to thank for his relentless work on getting this out to all of us. This map can be played as an example of how siege items and the AI are functioning in custom siege battles at the moment.

Now that real sieges battles are possible, the mod will move towards settlements where both unwalled and walled maps exist for a settlement combined with race specific versions. The transition towards this will take time and so will updating existing maps with siege items and AI behaviour. Why we will be adding a bit less maps to the mod over the next period of time. We would therefore also like to thank all the people that have contributed to this mod with wonderful maps, we know that the constant updates with siege items and AI options internally are requiring alterations to the maps and a lot of time to incorporate. Why we hope CA will release siege functions to Terry, as it would release time spent changing codes for actual map making.

Thanks for reading this one,
The Grand Campaign Custom Map team
Zoidberg  [developer] 7 Jun, 2017 @ 1:30pm 
News
Dear all, we passed 40k subs yesterday (2017.05.23) and will soon pass the 3rd month mark. We would therefore like to thank everyone involved and share what we have planned ahead.
The mod will slowly start to incorporate more walled settlements with functional AI, like Nuln and Everpeak. The creation of such maps is time consuming, why they will be added as they get ready. This also means that the settlement packs will be updated with these maps, which will require multiple downloads of larger size files for a single map.
We have furthermore laid the groundwork for landbattles, coding wise. This will add battles to specific settlement regions and does provides newcomers to the map making scene a chance to get involved without undertaking overwhelming settlement projects. Our discord channel is open for anyone interested. We hope you have enjoyed this work in progress mod so far - more is to come. Discord https://discord.gg/y2peTQA
The team
Zoidberg  [developer] 11 Jul, 2017 @ 11:23pm 
Update:2017-06-17 Karak Izor
The functional siege battle of Karak Izor has been added to the dwarfs settlement pack. Check out the Karak Izor map Here

Update:2017-06-7 Middenheim & some great maps from Kazad
Kazad has made some great maps, most included in the mod :) - A great dwarf map will be next - We look forward to it. But for now you have to enjoy his 20+ maps already in this mod! A campaign version of this Middenheim map is furthermore included.
Zoidberg  [developer] 10 Aug, 2017 @ 10:35am 
Update 2017-07-31
Added Zhufbar by Zoidberg, Frodo45127 & Maruka; and Karag Dromar by Zoidberg & Frodo45127.

Help us out by testing a new map
Dear all, would you please help us out! Could you try this Brass Keep map out and provide some constructive feedback! Post it here or on the map steam page. Thanks for the help!

New Mod Out!!
GCCM: Rivers adds river crossing and bridge battles to all rivers and bridges on the campaign map - the mod will register if your character is standing next to a river or on a bridge in the campaign map and will load river or bridge themed custom map battles accordingly.

New Tweak Mod
"GCCM: Optional Tweaks" adds bonuses to leadership when holding capture points. In the current game, the leadership bonus is set to 0, which is changed in the tweak mod to a + 4 per capture point. The mod is made as a standalone as the tables tweaked are commonly used by other mods and can interfere with other mods depending on your setup. The mod can be found here : GCCM: Optional Tweaks
Last edited by Zoidberg; 10 Aug, 2017 @ 10:36am
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