Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
Steps to reproduce: start a run on hard difficulty, type in console
stage 3
debug 3 (invulnerability)
goto d.642
Continue running command goto d.642 over and over again until you encounter at least 2 Grubs. After staying in room for a few seconds, in my case, all entities, including player, bug out and placed into room corner. Grubs gone from sight completely and unreachable, only their sounds can be heard. Inside log.txt you can file spam of following lines:
[ASSERT] - Invalid entity position detected: -nan(ind), -nan(ind)
One such line per every entity per frame.
If you modify mod file godmode_unleashed\monsters\grub.lua by removing the line which looks like this
ent.Position = ent.Position + Vector(...)
this bug does not occur anymore. I can't find any mistake in this line, it has something to do with changing Position field of multiple entities, or some internal API bug.
Hey, mod author, any luck fixing this bug? It happens to me so frequently that I've had to disable Godmode entirely.