Space Engineers

Space Engineers

Modular Encounters Collection
Gravvy 24 Jul, 2018 @ 8:46pm
Unable to get mods working with server
Alright, block of text time.

I have a series of the mods from this collection enabled on a new Star System world. The server will not start with these. I have tried one by one to see which one is causing an issue. I have come to the conclusion that none of these mods work. That's because I have tried just one at a time and the server will not start. The server does not get past "Server PolicyResponse (1)" and there are no errors at all in any log file. I have to be doing something wrong. Cargo Ships and Encounters are enabled.


So these are the mods I have on the server and client.

Air Traffic Planetary Installations Planetary Cargo Ships Corruption - PvE Combat Reddit Custom Encounters Reduced Signals Reavers (Updated Behavior) Easy NPC Takeovers NPC Custom Faction Fixer NPC Programming Extender Surface Occupation

I haven't configured anything for any of thes mods indiviually yet however even with just a single one of those mods enabled the server will not start. What do you suggest?

//Edit - I have also ran the world in single player and it works just fine.
Last edited by Gravvy; 24 Jul, 2018 @ 9:12pm
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Showing 1-5 of 5 comments
Weasley Wells 25 Jul, 2018 @ 9:16am 
I have the same problem but after waiting 10mins an error pops up.
Any help with this would be highly appreciated.
Mods I tried with are:
NPC Programming Extender
Reavers (Updated Behavior)
NPC Custom Faction Fixer
Corruption - PvE Combat

2018-07-25 15:45:26.854 - Thread: 1 -> Downloading world mods - START
2018-07-25 15:45:26.887 - Thread: 1 -> Server connected to Steam
2018-07-25 15:45:26.887 - Thread: 1 -> Server PolicyResponse (1)
2018-07-25 15:45:27.273 - Thread: 10 -> Mod dependencies query successful
2018-07-25 15:45:28.496 - Thread: 16 -> MyDefinitionManager.PrepareBaseDefinitions() - END
2018-07-25 15:52:05.617 - Thread: 10 -> Error during mod dependencies query: NoConnection
2018-07-25 15:52:08.206 - Thread: 10 -> Mod dependencies query successful
2018-07-25 15:52:08.546 - Thread: 10 -> Mod dependencies query successful
2018-07-25 15:52:08.813 - Thread: 10 -> Mod dependencies query successful
2018-07-25 15:52:32.513 - Thread: 1 -> HTTP: error k_EHTTPStatusCode500InternalServerError
2018-07-25 15:52:32.513 - Thread: 1 -> Could not retrieve mods details.
2018-07-25 15:52:32.517 - Thread: 1 -> Downloading world mods - END
2018-07-25 15:52:32.517 - Thread: 1 -> Unable to download mods

//EDIT After waiting 8 minutes after downloading the mods by subscribing to them on the steam workshop the server started successfully and was playable.
Last edited by Weasley Wells; 25 Jul, 2018 @ 9:49am
Gravvy 25 Jul, 2018 @ 4:21pm 
Alright so I manually uploaded the mods and started the server. I had to wait over 20 minutes for it to actually start generating planetary bases and cargo ships. Geeze. But it's working, so says the log.
Kreau 23 Oct, 2018 @ 10:01pm 
i run the corruption mod on my server and it works...it works to well as my friends and i are constantly evicted from planet to planet and asteroid to asteroid. we have become nomads lol. I have the cargo ships turned off and random encounters turned off as well. The script for corruption overwrites those options. Check your .sbc file and see if they are set to true. If they are, make it "false". Hope this helps.
Kreau 23 Oct, 2018 @ 10:02pm 
My apologies. I didn't notice how old the thread was. Still hope it helps for future reference.
can you pls show if it is the same as i have described inside of the following report, for me it is nearly sounding like the reportet error that iam experiencing

https://support.keenswh.com/spaceengineers/general/topic/1-188-023-dedicated-server-dont-saves-modcrashes-slient-when-placing-modded-items
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