Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
"this animate ["Ramp_Hatch_01",1];" will open the LCVP ramp window
"this animate ["Ramp",1];" will lower the ramp
changing the "1" to a "0" will have the opposite effect and close them again
thanks in advance
On the waypoint?
In the troops condsion thing?
Please help.
2) Double-click on the LCVP.
3) In the big black 'Init' box place your desired code. - (this animate ["Ramp_Hatch_01",1]; for example)
4) Hit 'Play Scenario' in the lower right of your screen, once the mission has loaded, animation(s) will play.
5) Party?
Party! Thx.
2d editor type in the inti 'this moveincargo' for every passenger then 'this moveingunner' for gunners and so on
the iron front lcvp's don't look as nice so i thought id as the question again.
anyone know the script for the lcvp so the Ai can make the ramp go down on a waypoint ?
To get the AI to drop the ramp you can do it via trigger (I havent been able to get it to work via waypoint). Name your LCVP, say like "LCVP1", create a trigger at the beach and in the on activation box, put...
LCVP1 animate ["Ramp",1];
Dont forget to set the activation of the trigger to which ever side you want to activate it. (Ill never get used to allied WW2 units being in the independent group and I always set it to blufor) lol