Total War: WARHAMMER

Total War: WARHAMMER

Von Carsteins - The Midnight Aristocracy
 This topic has been pinned, so it's probably important
Mikhail Ivanov  [developer] 30 Mar, 2017 @ 12:18pm
The Vampire Counts
Vampire Counts

Mannfred von Carstein: Count of Sylvania
+6 Public Order
+4 Vampiric Corruption
-20% upkeep for the black coach, Blood Knights, Corpse Carts and Mortis Engines (lords army).

Heichrich Kemmler (when played, unique abilities)
Enemy agent success chance -12% (lords/army)
Winds of magic + 20 (lords army)
Champion success change +10% (factionwide)

Helman Ghorst (when played, unique abilities)
campaign_replenishment rate +5%
attack power: 10%
vampire corruption +2

Legion Commander
+10 armour all forces (factionwide)
+40 raiding bonus (factionwide)

Lord of the Crypts
+20 winds of magic reserves (lords army)
+10 magic resistance (lords army)

Strigoi Command
-15% recruitment cost for crypt ghouls and crypt horrors (all force)

Beholder of Spirits
+8% banshee success chance (all forces)
-10% banshee action cost for banshees (all forces)

Drakenhof Guard
-10% upkeep cost Grave Guard and Black Knights (all forces)

Grave Digger
+3 vampiric corruption (all forces)
-10% raise dead cost (all forces)


Heirarchy structure I envisage

Count of Sylvania: Mannfred von Carstein.
Legion commander: Heinrich Kemmler.
Lord of the Crypts: Helman Ghorst.
Strigoi Command: Strigoi Ghoul King.
Beholder of Spirits: Master Necromancer.
Drakenhof Guard: Krell (when playable), otherwise a generic vampire.
Grave Digger: Master Necromancer.

There are still changes planned, but the overall design and perks are all pretty much done now.

Now, I am no lore buff which is why I frequent the total war forums found here:
http://forums.totalwar.com/

So, if you have a better structure and thoughts, for the Vampire Counts. Pop it in below and I'll have a read. :)
Last edited by Mikhail Ivanov; 8 Apr, 2017 @ 9:03am
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Showing 1-1 of 1 comments
Whysofurious 27 Apr, 2017 @ 2:10am 
Hey great work with this, totally love it so far, just one thing i notice (not game-breaking or bug in the real sense, neither do i know if it is how it works^^). I started with Mannfred and at the time i destroy Templehof faction (turn 10 but even before) nearby regions (Essen and the Stirland city wich i forgot the english name) grew in corruption of 4-5% and reach 50% easily, after this turns corruption start decreasing by 3-4% and stabilyse around 20% i think (i had to go further on in the campaign). It's just something strange that i notice only with this mod (i think it was related with the corruption bonus of "Count of Sylvania"?)

The other thing is that the bonus that comes with Mannfred's office don't shows up when i pass the mouse on it. I havent tested it with another starting lord or with the other office (as i said i need to go further on in the campaign and i haven't assign any other lord to the others offices)

Thanks :)
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