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Докладване на проблем с превода
but if it never happened before clearly something is messed up, keep me posted
"Exception caught loading asset: /dialog/arrivedhome.config:beacon, (AssetException) Could not read JSON asset /dialog/arrivedhome.config:beacon "
More specifically. the npc is coming home, looking up the dialogue say to you, and crashing because the file in which it gets its dialogue is broken. So, like most other entities, any crash defaults to killing the npc.
. my spawners are its own thing and I do not touch npcs that I do not explicitly create so I cannot see how my mod would affect your colonists
(did FU come out with an update that modified tenants in any way?)
Edit: Before using the NpcSpawner's weapon assignment I toyed with changing its npc's primary weapon using these commands:
/entityeval storage.itemSlots.primary = ItemDescriptor item
/entityeval storage.itemSlots.primary = npc.getItemSlot("primary")
It had a similar effect to the problem described above.
Note: They were used to an npc different from the one afforementioned in the main bug description
For FU, the crews in question are:
LoveliusSmythe
Spacestationassassin
spacestationcaptian
spacestationcommander
spacestationdevastator
spacestationmercenary
spacestationwarmonger
chef
chef2
chef3
collector
llama
magicalgirl
radien
warrior2
warrior3
All of the United Systems and Erthrian alliance ones are missing as well.