Garry's Mod
Tarawa
 このトピックはピン留めされているので、おそらく重要です
Mike Honey  [開発者] 2017年4月17日 9時42分
Ai Nodes
TALK IN HERE IF YOUR TALKING ABOUT AI NODES.
instead of the comments on the map its self.
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Icarus 2017年4月17日 19時03分 
If you want,Send me the VMF and il add AI Nodes..and il give you the VMF back
Mike Honey  [開発者] 2017年4月17日 19時25分 
i have already made the ai nodes
Mike Honey  [開発者] 2017年4月17日 19時26分 
im just trying to make them work with the map
What do AI Nodes do?
They make u fill gith
Mike Honey  [開発者] 2017年4月18日 9時07分 
Grim Reaper の投稿を引用:
What do AI Nodes do?
make the npcs walk around and like work on the map
in gmod you can open the console and type nav_generate to generate nextbot ai nodes (which normal hl2 ai can use too) but you may also need info_node's all over the map for some types of ai to work. Hope this helps. :D
And to see if the navigation has some dodgy areas type nav_edit 1 in the console to have a look at the navigation mesh.
I just looked at your map in the editor, you need to place info_node's around the map; seing as it is a displacement based map you need to make sure the nodes are quite a bit above the displacements otherwise it will cause errors and in game you should do the "nav_generate" command just so it has extra bot support. :P
Mike Honey  [開発者] 2017年4月19日 9時02分 
Ok
Hows the development going?
Mike Honey  [開発者] 2017年4月25日 20時21分 
bad
any word on nodes
Mike Honey  [開発者] 2017年6月20日 18時44分 
well i cant do anything with nodes so nope
Glycon 2017年7月24日 21時57分 
If you want to check if the AI nodes are present, you will need to type in in-game console "ai_nodes". If small little green cubes doesn't apear you've done something wrong.

Also when adding simple info_node and not info_node_hint, you should add them with in-game command map_edit mapname. Note when editting the map with the command map_edit you will need to have your hammer tool with your map open.

https://developer.valvesoftware.com/wiki/Map_edit
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