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翻訳の問題を報告
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=734512425
The main problem I had with that mod was the fact that outpost were almost unusable because of their lack of public order bonus. This create some strange side effect, like the constant spawn of revolt who stays here permanently since they don't gain any money from looking the outpost.
Since an outpost isn't really supposed to have a "public", a zone controlled by an outpost shouldn't be under constant revolt, so they should have a strong PO bonus to prevent any revolt.
Other than that, I think outpost could be a bit more interesting if each of them could host a single building among the following:
- A fort (for the non capital outpost) providing a settlement wall and a small garrison.
- A hospital that give Casualty replacement rate bonus in the zone
- A temple that reduce corruption (or had vampiric corruption for the vampire)
- A barn that increase armies movement in the zone (I don't know if that possible tbh)
All these building should have an upkeep to make them situational and not a free bonus everywhere.
You could aslo ad a building that create money but with low profitability (with high building cost/Low productivity cost, or a long building time) that could make you a bit of money IF you can consistently guaranty their safety.
As for your other suggestions regarding money making- it was actually something I wantedto do- but quickly realised that it would have been far too much work for me to realistically do and support.
Perhaps after the Norse update- things might change this situation though!
I was looking at the mod files and doing this is a bit over my head at the moment. :(
https://i.imgur.com/uUGRy0k.png
I've added a total of ~74 entries and I'm still not done. I think I need to add DLC factions, too, since my Skarsnik faction doesn't seem to get Public Order 100, whereas the vanilla factions seem to.