RimWorld
Star Wars - The Force [Deprecated]
Kas 27 Jun 2017 @ 11:09pm
The Mod amplifies raids?
So one of my colonists are at level 8 in their force level. Every raid is ridiculous for me. I have five colonists, armed with bows, a poor assault and a pistol. The past few raids have been at least 10 or more pirates, armed with heavy smgs, incendary launchers, the works. I'm not sure if it's this mod that is causing this or Randy Random on rough has been beefed up quite a bit.
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Weird it hasn't been doing that for me i have a lvl 95 (yes this high it is useless)
the raids are quite easy mainly because of that pawn.
Kas 23 Sep 2017 @ 4:46pm 
I notice that without the mod, the raids will steadily build up in difficulty. With a force user, I notice after three or four raids, the pirates explode in weapons and numbers. I play on Rough difficulty and noticed this difference with and without the mod. And yes, a high level force user stomps over the pirates, but if he or she is out of commission to disease, then it feels like an instant loss. It's hard to compete when the rest of the colonists are only armed with clubs, bows and spears: where the pirates are already armed with assault rifles.
TheCowMancer 24 Sep 2017 @ 12:01am 
you could probs go into the mod files and edit the value of the added traits, force sensitive and such. (I have no idea how to do this otherwise i would have walked you through it completely)
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