RimWorld

RimWorld

Star Wars - The Force
1,626 Comments
AzoorFox 23 Jun @ 4:28am 
UPDATE WHEN??????????????????????
Magnetcross 20 Jun @ 2:28pm 
this also goes for the star wars project jedi factions and lightsabers mod atm apparently
Magnetcross 20 Jun @ 2:28pm 
Apparently this mod needs a patch for idelogy? im getting a "Namerdeitychristian" freeze when loading planets so cant even pick a place to live. I used chatgbt and got this

Option 2: Patch the Missing RulePack
If you want to keep those mods and just avoid the crash, here's a drop-in XML patch mod that re-creates NamerDeityChristian to stop the error:

xml
Copy
Edit
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<RulePackDef>
<defName>NamerDeityChristian</defName>
<rulePack>
<rulesStrings>
<li>name->The Almighty</li>
<li>name->The Divine One</li>
<li>name->The Lord</li>
<li>name->The Eternal Flame</li>
</rulesStrings>
</rulePack>
</RulePackDef>
</Defs>

Option 3: Ask the Mod Author to Patch It
Jecrell's mod or ProjectJedi ideally needs to:

Include a fallback rule pack or stop referencing NamerDeityChristian.

You can comment on their mod page (e.g. Steam Workshop) and link this issue.

If yall can figure this out? idk
Vexithan 10 Jun @ 11:47pm 
Looking at the UI for finding the force tab on pawns I do not see the button to open the Force tab at all. Is there a reason for this? is this a new bug or has it been occuring?
CHCYQTXFS 7 May @ 7:17am 
Summoned Force Ghosts from the 'Force Ghost' skill make the game crash when selected.
Zakool 8 Mar @ 3:10pm 
Hey love the mod and was wondering if player pawns are able to cast force ability on their own like in Rim of Magic? i'm looked at the code and saw that its there but haven't had my pawns cast Heal Other at all or Force Speed let alone any of the offensive ability's
Miss Massacre 24 Feb @ 1:50pm 
Ayo, I'm (As far as I can tell) fully Dark Side aligned yet I still can't get the Storm ability, it keeps telling me to spend 9 Dark Side points, which I have.
Plutonic0wl 16 Feb @ 1:00am 
Hey I'm facing an issue where the Force Sensitive trait isn't showing up either in the Xenotype editor nor the pawns whatsoever. is there a fix for this or am i missing something?
proklik 5 Feb @ 9:02pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=918200645 @lumiere this is the compatiable/recommended lightsaber mod for this mod
charlieo123 15 Jan @ 5:17am 
Hi, I'm facing a problem where one of my pawns grew up, and gained a Sith Lord trait, but he doesn't have force sensitive trait, anything I can do to fix it?
Lumiere 10 Jan @ 3:10am 
For the stats that affect lightsabers: Are there lightsabers added by this mod? I see some mods in the workshop that add lightsaber melee weapons, do these skills work for all these items? Or are there some that are hard coded for this mod? Also how does the deflection system work? Between the deflect and defense skill, the percentage chance to deflect adds up to something like 120%, but even with those two skills maxed out, I'm still getting shot. Do I need the potentially hard coded lightsabers to deflect properly?
Darth Ceveo 24 Nov, 2024 @ 6:55am 
Nvm found my answer
Darth Ceveo 24 Nov, 2024 @ 6:51am 
So like, where do you see your Force Pool? Is it that barely visible bar that appears when you hover over your Force XP bar? Because that seems difficult to notice/find and all around vague.
UyTheo 18 Nov, 2024 @ 12:57am 
If not, have you thought of adding a biotech gene for it?
UyTheo 17 Nov, 2024 @ 11:20pm 
Is there a way to gain the force sensitive trait?
Itsuko 17 Oct, 2024 @ 6:49am 
i was wondering if enemies could show up with force abilities, and if you have the lightsabers installed could they spawn with them, that way your max level jedi/sith/grayjedi have enemies that are somewhat on par with them
lexduex 5 Sep, 2024 @ 5:01pm 
@CoolPugGamer A save reload worked for me.
CoolPugGamer 14 Aug, 2024 @ 4:31am 
This mod was working, then the next day the force section would not show. Any ideas on how to fix?
Autolycus 8 Aug, 2024 @ 8:28pm 
this is super cool. thank you for your hard work
emeraldfire37 28 Jul, 2024 @ 8:42pm 
Thank you for your Star Wars mods! These mods are more Star Wars than that acolyte garbage! Now I can fill my need for Star Wars properly. Salute to you!
DaiReith 19 Jun, 2024 @ 11:03pm 
Thank you for the advice, Kendov! Reloaded a previous save, I think i'll just stick with my Jedi this game. Next one i'll rummage around in the files to see what's what!
Kendov 19 Jun, 2024 @ 12:12pm 
@DaiReith correct, stages 2/3 of skills are only available if you are aligned to that side. The legal version of playing both sides is to keep one skill at a low level and use that to push your alignment around on both sides, or go into the configs and disable that blockade so you can use all skills whenever you want, you'll only need high alignment to learn the higher levels.
DaiReith 19 Jun, 2024 @ 8:37am 
Although the mod is great, it's apparently, not possible to shift from the darkside to the light side, which is awful, because light side abilities are priceless...unless i'm missing something? You cant use lightside abilities if you are a dark sider
Antideluvinox 18 Jun, 2024 @ 9:35am 
@GiammyBig Build either a Jedi or Sith meditation spot under 'Furniture' and right-click it to 'Meditate'
LowFPSman 14 Jun, 2024 @ 8:11am 
Ok I like it, but mostly hate it. speed force kinda sucks and cast time of the most stuff also. Its pretty bad when you try to force choke somebody only for them to whack you across a face and nope you misscased it and nothing happened.
Pyl 6 Jun, 2024 @ 12:38am 
Just asking, I never saw any enemy pawn with Sith/Jedi traits or using any Force ability. Is that normal?
Atreidi 3 May, 2024 @ 12:35pm 
How does this mod interact with Rimworld of Magic? Couple of versions ago it was figing me issues when i had a force sensitive and magic user at the same time. Dont know if it was just me or if it has been addressed.
Thank you for the great mod.
GiammyBig 16 Apr, 2024 @ 11:29am 
how to regain force?
月吟裔德格 9 Apr, 2024 @ 6:01am 
oh,thaks for update,btw the previous bug I found was caused by people with midichlorias gene in the Character editor. The newly created Force-sensitive entries conflicted with the saved Jedi/Grey/Sith entries
Ryoma  [author] 8 Apr, 2024 @ 4:48pm 
Star Wars - The Force Update
v1.5.0.0 (4-8-2024)
====================

Updates Star Wars - The Force for RimWorld 1.5; Fixes issue with Force Ghost not attacking enemies and not equipping its lightsaber
--------------------

Download now on...
- Patreon: https://www.patreon.com/posts/101972562
- GitHub: https://github.com/jecrell/Star-Wars---The-Force
- Steam: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=918226861
Discuss the mod on...
- Discord: https://discord.gg/aDjWBBk
- Ludeon forums: https://ludeon.com/forums/index.php?topic=31647.0
Hello There 6 Apr, 2024 @ 12:29am 
Related to me last comment: The tab appeared after closing and re-opening the game.
Hello There 6 Apr, 2024 @ 12:01am 
The force tab isn't showing on my pawn, is it possible that rimworld can only show so many tabs? I have VPE and RoM also running. If that is the case, is there a mod or a config setting I can adjust?
Prec 4 Apr, 2024 @ 4:05pm 
What is the difference between the force sensitive and force apprentice traits?
月吟裔德格 28 Mar, 2024 @ 1:58am 
This error occurs in every frame of the game when I have Performance Fish.

Without Performance Fish, the situation was slightly better: most of the time it just happened 1000 times per UI operation or per 5 or 10 seconds, a few times it happened the same as with Performance Fish, but it stopped after 1500 errors.
The only UIMods in my mod list are RimHUD and RimTheme
月吟裔德格 28 Mar, 2024 @ 1:24am 
(wrapper dynamic-method) RimWorld.AlertsReadout:RimWorld.AlertsReadout.CheckAddOrRemoveAlert_Patch0 (RimWorld.AlertsReadout,RimWorld.Alert,bool)
(wrapper dynamic-method) RimWorld.AlertsReadout:RimWorld.AlertsReadout.AlertsReadoutUpdate_Patch0 (RimWorld.AlertsReadout)
(wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootUpdate_Patch1 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch2 (Verse.Root)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)
月吟裔德格 28 Mar, 2024 @ 1:24am 
(wrapper dynamic-method) RimWorld.StatWorker:RimWorld.StatWorker.GetValue_Patch1 (RimWorld.StatWorker,Verse.Thing,bool,int)
(wrapper dynamic-method) RimWorld.StatExtension:RimWorld.StatExtension.GetStatValue_Patch2 (Verse.Thing,RimWorld.StatDef,bool,int)
Verse.AI.MentalBreaker:get_BreakThresholdExtreme ()
Verse.AI.MentalBreaker:get_BreakExtremeIsImminent ()
RimWorld.BreakRiskAlertUtility:get_PawnsAtRiskExtreme ()
RimWorld.Alert_MajorOrExtremeBreakRisk:get_Culprits ()
RimWorld.Alert_MajorOrExtremeBreakRisk:GetReport ()
RimWorld.Alert:Recalculate ()
(wrapper dynamic-method)
月吟裔德格 28 Mar, 2024 @ 1:16am 
PJ_ForceSensitive found no data at degree -1, returning first defined.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
RimWorld.TraitDef:DataAtDegree (int)
RimWorld.Trait:get_CurrentData ()
RimWorld.Trait:OffsetOfStat (RimWorld.StatDef)
(wrapper dynamic-method) RimWorld.StatWorker:RimWorld.StatWorker.GetValueUnfinalized_Patch1 (RimWorld.StatWorker,RimWorld.StatRequest,bool)
RimWorld.StatWorker:GetValue (RimWorld.StatRequest,bool)
月吟裔德格 28 Mar, 2024 @ 1:15am 
This is a bug that has been exploding for almost a year and I never knew what mod was causing it, but today when I was looking up PJ(file name) in the file and it seems to be caused by one of the mods in this series:
Mercury Man 19 Mar, 2024 @ 4:47pm 
So the max level for force push instantly kills any pawn that I use it on (because of the impact of hitting a wall). Is that supposed to happen? It feels too overpowered for how easy to obtain it is, is there any way to lessen its power?
Goatrocity 10 Mar, 2024 @ 4:03am 
Somehow one of my android is force sensitive. I was able to get one force power and now it says she can get another but the Force button disappeared for her. Any clue how to get it back? Also, how the heck do I put a crystal in a lightsaber, made some but not sure how to do it.
er1cs 19 Feb, 2024 @ 3:08am 
This mod is amazing! Love it very much!! Thanks!
MWRK 18 Feb, 2024 @ 3:24pm 
Anyone know how to remove this mod from a save without nuking it?
Redeye 24 Jan, 2024 @ 5:35pm 
anyone know how stable it is now?
limpedpoodle 19 Jan, 2024 @ 12:13am 
@Heath Legend As far as I understand it (Not that I completely understand this mod) the force trait can only be added manually by whatever means you choose, dev, prepare, char edit. I have yet to run into a pawn (that I've noticed) spawn in with the trait naturally. @Papa Wraith You have to use the Dark Side powers you're able to get to shift your alignment and vice versa for Light Side powers.
Papa Wraith 13 Jan, 2024 @ 3:04pm 
how do I advance to the darkside? game says i can't add more points until I commit 100% to dark side? but don't see how
Sparticus 9 Jan, 2024 @ 5:35pm 
Does this work with biotech as in force user kids inherit the force? so far they haven't for me.
limpedpoodle 21 Dec, 2023 @ 9:22pm 
Another but more complicated hands on fix. Go to Steam\steamapps\workshop\content\294100\918226861\1.4\Defs\AbilityDefs (Thank you Saotorii for the file location) Open up the Light and Dark xml files with notepad and delete (<requiredAlignmentType>Dark</requiredAlignmentType>) from every power in the Dark xml. Delete (<requiredAlignmentType>Light</requiredAlignmentType>) from every power in the Light xml. This allows you to use any power regardless of your alignment. However I think you still have to change alignment to light or dark to level them up, idk I haven't tested for that.
limpedpoodle 21 Dec, 2023 @ 8:36pm 
For anybody like me, who didn't know any better and got alignment stuck. You can unload the mod, reload your game and then make a new save. Reload the mod, load the new save and use dev to give back Force Sensitive. It will reset your force powers and alignment. Yeah you have to restart leveling your force powers but atleast you're not alignment stuck or have to start a new game and now know better. If anyone has a simple better method, plz let me know. For powers to keep at lv1, i'd recommend Force Rage for Sith cause you don't need a target and Heal Self or Force Defense for Jedi. Heal Self so you can keep using it even though your a Sith and Force Defense didn't seem to do anything even at level 3, However I was being melee attacked and not shot at so that might be different. Hope this helps someone.
Smidge 19 Dec, 2023 @ 7:05pm 
Would be awesome if random raider pawns would spawn with force powers & lightsaber color to match trait if possible or is there a mod that does that?
Kendov 26 Nov, 2023 @ 1:23pm 
@Skadi yep, intentional but bad design. tried my hand at a few rimworld mods, might try to make a mod patch for this one to get a selection for which level of power you want to use, like even at level 3 you can still go back and use lvl1 abilities. see if I can find the time for it but if anyone wants to go with this idea, feel free. Ryoma doesn't seem to care for it much.