Total War: ATTILA

Total War: ATTILA

Attila vs Flavius Aetius
scallyfoot 26 May, 2017 @ 11:48am
Suggestionsd & Improvments
Hello everyone, I loves this mod, however i feel i could use a few improvments so i thought it would be a good idea for myself and others to discuss any suggestions we have for the mod for the mod author.

One suggestion i have is that i think it would be cool for the romans to have benifitcal events that give bonuses once certain criteria is met within the campaign. Another is for research times to be cut down to normal as they were in the vanilla campaign.
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Showing 1-9 of 9 comments
papeion  [developer] 28 May, 2017 @ 9:37pm 
Kamrad, 24 turns per year. Time goes fast. That is why the increased duration of technology research. And Longer and more expensive building construction. Another reason: I planned to program a long company. But this is not done yet (it is necessary to create many special incidents, script events)
Last edited by papeion; 28 May, 2017 @ 9:42pm
rickonacid 26 Jun, 2017 @ 9:26am 
I think the WRE should be able to recruit units even if it's only a few, It's super annoying they cant and another suggestion is better starting public order to balance it out.
Notorious C.A.T. 28 Jul, 2018 @ 7:15pm 
I'm at 888 hours in Atilla and 500 plus of those are this mod! I'm currently on TURN 227 of my eighth or ninth try to win (survive) a full campaign as the Huns. The 'myth of invincibility' is so important - I do my absolute best to not lose the 100 percent - I'm 316-3 in land battles... but even a 'pyrrhic victory' can lose you face.

Only issue (minor) is a save game bug - when I load a save I lose a majority of my trade income - I go from 5,700 trade down to under 1,000. It limits my resources to just 3-4 when I have 14-15 - I currently control 19 regions and 3 provinces

But even with the trade bug I'm loving it - my goal is to live to 470. I much appreciate the money bump from surviving to specific dates!) Other than losing the trade on each resumption, my only other issue is the long research times - it seems to have taken me quite a while to reach some of the key upgrades - if it could be even 10 or 20 percent faster it would be appreciated

And also to note - after the 'survived to 460' milestone is hit, I no longer get the chance to choose to get the Federates - for the additional cost - so I'm really limited by not having any troops from my tributary-puppet states.

All in all - Thank You Papeion!! Love the Mod - it's epic. It deserves to be much more famous and well-known because it is a work of frickin genius! Sorry if any of this is unclear - wish I spoke Russian!
papeion  [developer] 4 Jan, 2019 @ 11:24pm 
Comrade, thanks for the detailed review!
I know about this issue (trade). Unfortunately, these problems are vanilla. This concerns not only trade. I didn’t have enough knowledge to solve the problem of zeroing some values after loading a battle conducted on a tactical map.
RL - Alioshax 13 Apr, 2019 @ 5:28am 
I dont know why, but it is impossible to interact with the heir, bridy, when we are playing the kingdom of Fence
papeion  [developer] 28 Apr, 2019 @ 12:02am 
Take one turn and Bridy will be available to interact with him.
Danwar 3 Jan @ 2:28pm 
I feel like the ostensibly Romano-British factions in southern Britannia (even Dumnonia, which is still Latin Christian) are *too* Celtic-leaning, underselling the fact that these people are coming out of a period of centuries of Roman rule. I feel like Vortigern and factions south of him should have some Roman or Roman-imitation units and unupgradeable but usable Roman settlement buildings.
Originally posted by Danwar:
I feel like the ostensibly Romano-British factions in southern Britannia (even Dumnonia, which is still Latin Christian) are *too* Celtic-leaning, underselling the fact that these people are coming out of a period of centuries of Roman rule. I feel like Vortigern and factions south of him should have some Roman or Roman-imitation units and unupgradeable but usable Roman settlement buildings.

Danwar, you make a great point. I have no technical skill but would be honored to support (be part of bankrolling) any future development.
It's an incredible mod that has brought me so much enjoyment that if anyone ever wanted to continue or pick up I'd gladly offer a significant amount towards...
It's a shame this mod isn't more known - as it's absolutely amazing!!
Thank you Papeion for all your hard work!!!
Casper 21 Apr @ 5:53am 
Unacceptable religion -500 % public order penalty due to existence of all other religions.
When I conquered a Roman settlement as the Huns this event appeared in the next turn.
It is very annoying because I don't how to deal with it, making all my settlements rebelling each turn. Also I can't recruit any units in this conquered settlement.
I have deployed shamans to spread my faction religion. The situation is enhancing but too slow.
Can I convert to a horde to avoid this?? or what should I do?
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