RUNNING WITH RIFLES

RUNNING WITH RIFLES

**SOLDIERS AT WAR - HEAVY** 1.8
 This topic has been pinned, so it's probably important
Anzac Joe  [developer] 6 May, 2017 @ 6:50am
**Bug Report**
Use this discussion section to report bugs.

Known Bugs:

-Mod loading splash screen mismatch when loading mulitple mods
Last edited by Anzac Joe; 31 Mar, 2018 @ 7:39pm
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Showing 1-15 of 137 comments
Ghost993514 7 May, 2017 @ 10:04pm 
Sometimes you can't see downed enemies in front of you, sometimes you can't 'knife' them.
Sometimes they have a really weird collision hitbox, where when you try to walk through/over them it pushes them.
Anzac Joe  [developer] 7 May, 2017 @ 10:43pm 
@Ghost993514

> Sometimes you can't see downed enemies in front of you

The range of detecting a player/bot when it is prone/wounded is less when it is in a crouched position. The prone/wounded character will become visible the closer you are to it.

> sometimes you can't 'knife' them

There is a hit result system in place called "9 Lives" that determines the character's fate, it is possible for a character to die from one stab or up to five stabs or more.

> Sometimes they have a really weird collision hitbox, where when you try to walk through/over them it pushes them.

You will find that this is part of the original game engine.
Ghost993514 7 May, 2017 @ 11:07pm 
Ah, ok.
As for the downed enemies, I guess I understand, since it is harder to see prone, not moving, etc.
Also, it's a mod, so it's probably the reason, but the FOV isn't activated on the 'Viper' mod map.
Ghost993514 9 May, 2017 @ 6:29pm 
Line of sight goes through trees, but I don't know if you could fix this.
Also, (if I'm not mistaken) LoS doesn't go through metal fences, but the AI can still see through.
Anzac Joe  [developer] 10 May, 2017 @ 4:11am 
Originally posted by Ghost993514:
Line of sight goes through trees, but I don't know if you could fix this.
Also, (if I'm not mistaken) LoS doesn't go through metal fences, but the AI can still see through.

The Los/Fov system is what vanilla RWR already has built into the program, you can see this in Man Vs World on veteran difficulty.

I have tested the Fov with a M249 SAW dropped on the other side of a metal chain fence at moorland trenches 'mansion base' and it appears to be working, i have not tested it with the A.I on the other side.

Yes the Fov goes through trees, i havent noticed that until you mentioned it.

The Fov system is out of my abilities, if you are more curious about the system please ask RWR developer Jack Mayol, keep in mind that i have integrated the entire 'RWR FOV' modification regarding Los/Fov into **SOLDIERS AT WAR**, bare in mind that the scripting for FOV is only 'Activating' the FoV that is built inside the RWR program.

Lines of code can be added to the original game files that 'call for' the FoV system to run outside of Man Vs World and on any map you so whish the system to be active, this is what Jack Mayol's RWR FOV modification does precisely.
Last edited by Anzac Joe; 10 May, 2017 @ 4:19am
Ghost993514 10 May, 2017 @ 5:10am 
I know, for a fact, that the ai can see through the fence. They could before (which surprised me once on a stealth run) so I'm pretty sure they can now.
Yeah, I know it was the games FoV system.
I like it though. This is actually my favorite mod at the moment.
Last edited by Ghost993514; 10 May, 2017 @ 5:10am
Anzac Joe  [developer] 10 May, 2017 @ 5:13am 
Originally posted by Ghost993514:
I know, for a fact, that the ai can see through the fence. They could before (which surprised me once on a stealth run) so I'm pretty sure they can now.
Yeah, I know it was the games FoV system.
I like it though. This is actually my favorite mod at the moment :csclone:

No worries, i will be creating a discussion section where the community can offer ideas about features they are interested in seeing with this modification.
Lumbago 13 May, 2017 @ 4:01pm 
The Brownpants don't have SU-50 clusters. Just Iron Bombs
Ghost993514 13 May, 2017 @ 4:06pm 
Maybe there was AA on the map, but the Iron Bombs just are considered Arty.
Either way, this is kinda important.
Lumbago 13 May, 2017 @ 9:04pm 
Originally posted by Ghost993514:
Maybe there was AA on the map, but the Iron Bombs just are considered Arty.
Either way, this is kinda important.
It was a call command test on the racetrack of moorland trenches
Ghost993514 13 May, 2017 @ 10:57pm 
Trenches has a racetrack?
Regardless, both Moorland and the other map with a racetrack have AA, so it may have been why, and just one isn't 'classified' as air, but as arty. Just my theory, though.
Anzac Joe  [developer] 14 May, 2017 @ 1:58am 
Originally posted by UnOriginal.exe:
The Brownpants don't have SU-50 clusters. Just Iron Bombs


Bug Confirmed

Rectified and uploaded new version to steam workshop
Lumbago 14 May, 2017 @ 7:30am 
Thank You
shade_of_fox 19 May, 2017 @ 11:28am 
Not sure if these are bugs but I was playing against Brownpants on Black Gold Estuary as Greenbelts and they attacked us with a humvee. I went to pull the driver out as he was the last one left but it would not let me, all it would let me do was get into anyother position in the humvee. Also are we supposed to be able to heal enemies?
Ghost993514 19 May, 2017 @ 11:38am 
It doesn't allow you to pull people out of vehicles for realism purposes, and so that you can't get pulled out. They migh've got the humvee from a random spawn or your team.
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