Torchlight II

Torchlight II

Skills Expansion
steffire3  [developer] 26 Dec, 2017 @ 12:01am
QnA Skills Expansion Guide
This is to be read by Users and will provide infomation for common questions, shared skill builds and unusual traits unique to this mod:

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Question 1:
How many Skills are there total both unique and cloned?

Answer 1:
The number is like the original game (120) with some extra from General Skills (12) and the Shared Skills are just clones and New Skills won't be added until the "Second Mod" so the final total is a mere (132) !!! Shocking what happens when we allow Skills to be shared!

Now if you were asking about the total number of Skills "including" cloned Shared Skills and General Skills per Class then the total is (208).
If we ever make the "Second Skills Expansion" then that number will be (240) !!! Or just (156) if counting unique Skills only.

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Question 2:
Does this mod override the Original Classes? Should I back up (Copy, Paste and Move) my Character SVB files?

Answer 2:
Yes and yes.

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Question 3:
Does this mod remove any Skills? Will any Skills be removed in the future?

Answer 3:
No and no.

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Question 4:
Are Shared Skills mixed or cloned directly from other entire Trees? Can I use established Guides for the Embermage Trees and the Outlander Warfare Tree?

Answer 4:
Cloned directly so those Guides can be used to plan Skill investment within Shared Skills.

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Question 5:
Have you made adjustments for any included mods? Is General Skills different?

Answer 5:
Tiered Passives has received minor changes and General Skills has been completely remade.

All Skills have exactly 15 points for max investment.

General Skills have been optimized to be useful and balanced.

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Question 6:
Does this mod affect Classes besides the Original Four? Do you have plans to make other mods to include more?

Answer 6:
No and currently no while it's possible however we are currently focused on improving the "Original Four".

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Question 7:
Does higher Armor affect "Damage Taken Reduced"? Is defense easier to attain?

Answer 7:
Yes and yes since "Armor Fix" affects this for all except Berserker currently.

General Skills contains Masteries of Defensive, Vitality, Dexterity and Health which boost survivability within their respective Affixes.

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Question 8:
Can I use some Skills to support unusual Class Weapon Builds? Wand or Bow Berserkers, Pistol or Polearm Embermages, Dual Sword or Cannon Outlanders and Shotgonne or Wand Engineers?

Answer 8:
Overall yes, there's few exceptions to this within reason such as Wand and Pistol Engineers only being heavily supported within their Shared Skills.

Hence Shared Skills tend to be Elemental and therefore neutral or supportive of most Weapon Builds greatly increasing diverse viability.

Some Native Skills have also been reworked to allow other Weapons such as Shotgonne Engineers to access Blast and Fusilade.

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Question 9:
General Skills are the same across all the Classes so is there a different synergy depending on Class exclusive Charge Bar or Passive Skill Boosts?

Answer 9:
Yes because Outlanders and Berserkers can gain Attack and Cast Speed boosts and this is further enhanced by the Physical and Magical Masteries.

Engineers and Embermages finally have a chance to access faster permanant Speeds on various Weapons and also benefit from Vitality and Focus Masteries respectively.

Scroll and Tome boosts will be more potent indirectly from these extra enhancements.

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Question 10:
How many Classes support Dual Wielding with their Native Passive Skills? Do these Skills support all Dual Wield Weapons?

Answer 10:
Both Akimbo and Executioner are almost the same Skill minus the fact one gains Damage on Dual Wield and the other gains Charge.
3 Classes have a Dual Wield Passive
(Embermage shares the Warfare Tree therefore accessing Akimbo).

Akimbo and Executioner support both DW Range and Melee Weapons now.

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I will post more when I am made aware of more information regarding this mod.

Enjoy and I hope this was helpful! Feel free to ask more!
Last edited by steffire3; 26 Dec, 2017 @ 3:11am
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steffire3  [developer] 26 Dec, 2017 @ 12:01am 
Extra Space Reserved for more Questions and Answers.

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Last edited by steffire3; 26 Dec, 2017 @ 12:02am
steffire3  [developer] 26 Dec, 2017 @ 12:08am 
More Space Reserved for Shared Elemental or Warfare Builds.

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