Sid Meier's Civilization VI

Sid Meier's Civilization VI

Civilization Traits x10
Soya Suki  [developer] 24 Jun, 2017 @ 2:03pm
Desired Features or Civs from Mods
If you want me to add a civ from a mod or want me to add a feature (maybe one I have forgotten), write here.
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Showing 1-15 of 39 comments
GlitchFling108 28 Jun, 2017 @ 4:33am 
Glory of Rome
Also with DLCs in workshop
Maybe this be stupid and Overpowered with this support
GlitchFling108 28 Jun, 2017 @ 4:34am 
Originally posted by Geralt Of Meme:
Glory of Rome
Also with DLCs in workshop
Maybe this be stupid and Overpowered with this support
I mean Glory of Rome with DLCs
Soya Suki  [developer] 28 Jun, 2017 @ 4:46am 
This mod should already be working to a degree. All the unique districts, buildings, etc which are present in the basegame (and DLC) are already scaled by 10.
Yes, that would be insanely overpowered. I once did a game with the DaughterOfSeth mod and x10. GloryOfRome would be similar. Implementing all the new unique units of GoR is too much work, so I'll likely not do it.
But it should already be stupid and overpowered now.
Siuwa  [developer] 29 Jun, 2017 @ 8:44am 
So, here's the actual request: The No Game No Life Imanity Civ.
Soya Suki  [developer] 29 Jun, 2017 @ 11:14am 
Currently working on it. All those slots are a pain to implement.
EDIT: Just uploaded.
Last edited by Soya Suki; 29 Jun, 2017 @ 11:51am
Siuwa  [developer] 30 Jun, 2017 @ 9:27pm 
I would like to see China and Shiro recieve 100% boosts and Elchea libraries giving boosts in all ages.
Last edited by Siuwa; 1 Jul, 2017 @ 2:56am
Soya Suki  [developer] 3 Jul, 2017 @ 9:03am 
I think, I'm not going to set it to 100%, I scaled it exponetially
1−0,5×0,8^10=~95%
Which made sense in my head, I'm gonna leave it at that. If you want 100%, change the following:
UPDATE ModifierArguments SET Value = 45 WHERE Name = 'Amount' AND ModifierId = 'TRAIT_LEADER_CONS_SHIRO_TECHNOLOGY_BOOST';
to
UPDATE ModifierArguments SET Value = 50 WHERE Name = 'Amount' AND ModifierId = 'TRAIT_LEADER_CONS_SHIRO_TECHNOLOGY_BOOST';
The Elchea boost will be added next update.
Siuwa  [developer] 6 Jul, 2017 @ 8:22am 
I can report that I tried to extend the applicable era of the first emperor but it doesn't seem to have a modifier about that.
Soya Suki  [developer] 6 Jul, 2017 @ 11:36am 
I can't find one either.
Valkez 3 Aug, 2017 @ 9:27am 
Could you make another version that leaves the units base values untouched? I mean, it's kind of weird to have Eagle Warriors stronger than Mechanized Infantry :/
Soya Suki  [developer] 4 Aug, 2017 @ 4:23pm 
Maybe, if there is more demand.

I might completely rework the calculation for combat strength.
I did not factor in, that damage is calculated exponentially[forums.civfanatics.com]. I even created an integer overflow for the damage numbers (fixed now).

I'll probably scale the additional damage dealt due to a modifier by a factor of 10. A bonus of +5 increases damage dealt by 22%, so with the x10-mod it should increase by 220%.
Any modifier would then be calculated as such:
Modifier_x10 = 25 ln( 10 * exp( Modifier_Vanilla / 25) - 9 )
This would give the Eagle Warrior for example a bonus of +39 STR, instead of +80. Would still be op until gunpowder, but much more sensible.
Last edited by Soya Suki; 4 Aug, 2017 @ 4:32pm
Soya Suki  [developer] 7 Aug, 2017 @ 4:02am 
Update is online. I changed all the combat strengths accordingly.
Valkez 7 Aug, 2017 @ 7:52am 
Thanks, I find it to be better this way and it's working, although I checked only Montezuma's Eagle Warriors. Pedro's text information however turned into german; I haven't verified that it's because of your mod, but it's the only one that updated recently from my list, so you might want to check on that. Thank you again for your awesome mod, it's a lot of fun
Soya Suki  [developer] 7 Aug, 2017 @ 8:54am 
Thanks for reporting. Copypasta error, is fixed now.
Siuwa  [developer] 10 Oct, 2017 @ 5:35am 
I'd like too see Minecraft civilization to be powered 10x. Thank you for you work so far too.
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