Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Rome: Total War Complete Overhaul by Cody38 - PATCH 17 ONLY
gekkenhuisje 22 Jun, 2017 @ 11:59am
Help?
Every faction starts with no army. Also, many factions don't even start with a recruiting building. It would be nice to at least be able to start with an army. Also, playing as the House of Jullii, I noticed the other two Houses aren't making any troops. Thus, the Roman Empire is only expanding on the House of Jullii front. Is there a way to correct that?

EDIT: I am also playing on normal difficulty. Now that I finished writing, I remember you said something about the campaign being balanced around Very hard difficulty. Is that causing these issues?
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Showing 1-8 of 8 comments
gekkenhuisje 22 Jun, 2017 @ 12:32pm 
Also, every province starts with all sorts of different cultures. Any way to fix this?
Alexandria38  [developer] 23 Jun, 2017 @ 10:37pm 
That's just the way the mod is, read the whole description.
gekkenhuisje 24 Jun, 2017 @ 7:38am 
I read through your mod description again (again, because I DID read it before) and I see nothing there about the AI for the other houses being utterly unable to expand.
Alexandria38  [developer] 24 Jun, 2017 @ 9:14am 
Unless you're experiencing the bug about 4 people other than you have, which is that none of the other factions are recruiting anything, it's likely that the AI are just doing their default stupidity of not knowing how to expand overseas. This is something I can't really fix since it's so basic to the game. In my experience it takes the Romans 'til around turn 40-50 to actually decide to cross the oceans into Africa or Greece.
gekkenhuisje 24 Jun, 2017 @ 10:51am 
Only some factions are recruiting. For example, The House of Scipii doesn't recruit at all. I think this is partly because they don't have an available building slot in any of their settlements to build any troops in. Also, even without a recruitment building you can't recruit anything, although in the base game, I thought you could recruit Vigiles and Slingers. I know this is all based off of Rome 1 (which I haven't played yet) so I guess in that game you can't recruit anything either without the required building?
Alexandria38  [developer] 24 Jun, 2017 @ 10:52am 
Right, in every campaign I've done yet, the Romes will expand their territory (each one of them starts with a population surplus) and they will build a barracks.
gekkenhuisje 24 Jun, 2017 @ 11:37am 
Ok. It would possibly be a good idea for the House of Scipii in specific to start with the necessary population surplus to do that then, if that's moddable. Still, thanks for clarifying!
Alexandria38  [developer] 24 Jun, 2017 @ 11:38am 
They do, I believe they have population surplus in both of their starting settlements.
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