Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
No charge
No headshots
-100% movement speed while charging
+50% longer reload time
Can stay scoped whilst reloading
-33% damage bonus
(+) 5 Bullets in clip (1 -> 6)
(+) 50% damage on headshots
(-) 50% slower reload speed
(-) -35% damage on bodyshots
Hold fire to load up to 4 bullets which are released in rapid succession (Beggars bazooka)
Can save the bullets for a limited time
Must be charged to headshot (Still have to scope in to charge and charge gets removed upon unscoping)
-10% damage penalty
Can overheat due to holding in 4th bullet for too long leading to them being fired at once
(-) Headshots só contarão quando metade da carga estiver carregada.
(-) Se errar um Headshot com a carga cheia, você irá ser marcado para a morte por 5 segundos.
(+) 35% do dano que você deu num Headshot ou Bodyshot com a carga na metade ou cheia voltará como vida.
(+) Armas secundárias como por exemplo o Jaratê irão recarregar 20% mais rápido caso você esteja com pouca vida.
English Version:
My idea:
(-) Headshots will only count when half the charge is charged.
(-) If you miss a Headshot with full charge, you will be marked to death for 5 seconds.
(+) 35% of damage done to a Headshot or Bodyshot with half or full charge will return as life.
(+) Secondary weapons such as Jarate will recharge 20% faster if you are with low life.
I'll make that a bit more understandable.
+35% of damage done returns health if charge is over 50%
+Jarate recharges 20% faster under 50% health
-Missing a headshot while fully charged marks you for death for 5 seconds
-Cannot headshot unless over 50% charge
Level --- Sniper Rifle
+On Kill: Weapon gains both a firing speed and reload speed increase. Up to a max of 65%
+On Kill: Gain stacks that reduce weapon's firing noise. Up to a max of 80%
-On Miss: Firing Speeed and Reload Speed increases are dropped back down to Normal.
-Weapon Noise Stacks decay after 2 seconds of not firing. 10% per second, up to 8 seconds.
-15% reload speed
-25% firing speed
+Movement reduction while scoped is reduced by 35%.
+15% damage reduction while scoped.
Shooting a team-mate when fully charged gives them 15 health and gives you a 5% speed bonus to charging.
-15% damage.
-15% damage vulnerability when not scoped.
-This weapon deploys 35% slower.
5 shots before reloading (it has a magazine under it)
+10% damage on bodyshot
+15% damage while not scoped
+25% fire rate
-50% charge rate
-10% headshot damage
Reload is pretty slow.
A good sniper rifle for hip-firing
(a sniper rifle for ♥♥♥♥)
no charge
+150% damage
if you miss -25% reload time but +50% damage
-10% slower weapon change
when in auto mode -50% damage and if you shoot
special attack: change between auto and semi-auto
Can scope after jumping
-100% Bodyshot damage