Team Fortress 2

Team Fortress 2

Auto Matilda
Auto-erotic Stats
Bleck
< >
目前顯示第 1-15 則留言,共 169
Dèlila (out of practice) 2017 年 6 月 12 日 下午 2:36 
+200% damage bonus
No charge
No headshots
-100% movement speed while charging
+50% longer reload time
Bagel Sammich 2017 年 6 月 12 日 下午 3:54 
+75% less reload time
Can stay scoped whilst reloading
-33% damage bonus
FlameThrowerFIM 2017 年 6 月 12 日 下午 3:56 
Here are my stats (Hope you enjoy)

(+) 5 Bullets in clip (1 -> 6)
(+) 50% damage on headshots
(-) 50% slower reload speed
(-) -35% damage on bodyshots
Wedgelord0™ 2017 年 6 月 12 日 下午 4:52 
My idea for stats:
Hold fire to load up to 4 bullets which are released in rapid succession (Beggars bazooka)
Can save the bullets for a limited time
Must be charged to headshot (Still have to scope in to charge and charge gets removed upon unscoping)
-10% damage penalty
Can overheat due to holding in 4th bullet for too long leading to them being fired at once
Fabroid 2017 年 6 月 12 日 下午 6:06 
Minha ideia:

(-) Headshots só contarão quando metade da carga estiver carregada.
(-) Se errar um Headshot com a carga cheia, você irá ser marcado para a morte por 5 segundos.
(+) 35% do dano que você deu num Headshot ou Bodyshot com a carga na metade ou cheia voltará como vida.
(+) Armas secundárias como por exemplo o Jaratê irão recarregar 20% mais rápido caso você esteja com pouca vida.

English Version:

My idea:

(-) Headshots will only count when half the charge is charged.
(-) If you miss a Headshot with full charge, you will be marked to death for 5 seconds.
(+) 35% of damage done to a Headshot or Bodyshot with half or full charge will return as life.
(+) Secondary weapons such as Jarate will recharge 20% faster if you are with low life.
最後修改者:Fabroid; 2017 年 6 月 12 日 下午 6:14
moon 2017 年 6 月 12 日 下午 6:41 
引用自 Mochi Sandvich
+200% damage bonus
No charge
No headshots
-100% movement speed while charging
+50% longer reload time
A one shot kill on five classes? No.
最後修改者:moon; 2017 年 6 月 12 日 下午 7:00
moon 2017 年 6 月 12 日 下午 6:48 
引用自 Fabroid
Minha ideia:

(-) Headshots só contarão quando metade da carga estiver carregada.
(-) Se errar um Headshot com a carga cheia, você irá ser marcado para a morte por 5 segundos.
(+) 35% do dano que você deu num Headshot ou Bodyshot com a carga na metade ou cheia voltará como vida.
(+) Armas secundárias como por exemplo o Jaratê irão recarregar 20% mais rápido caso você esteja com pouca vida.

English Version:

My idea:

(-) Headshots will only count when half the charge is charged.
(-) If you miss a Headshot with full charge, you will be marked to death for 5 seconds.
(+) 35% of damage done to a Headshot or Bodyshot with half or full charge will return as life.
(+) Secondary weapons such as Jarate will recharge 20% faster if you are with low life.

I'll make that a bit more understandable.

+35% of damage done returns health if charge is over 50%
+Jarate recharges 20% faster under 50% health
-Missing a headshot while fully charged marks you for death for 5 seconds
-Cannot headshot unless over 50% charge
WhiteRushinBear 2017 年 6 月 12 日 下午 10:09 
Auto Matilda
Level --- Sniper Rifle

+On Kill: Weapon gains both a firing speed and reload speed increase. Up to a max of 65%
+On Kill: Gain stacks that reduce weapon's firing noise. Up to a max of 80%
-On Miss: Firing Speeed and Reload Speed increases are dropped back down to Normal.
-Weapon Noise Stacks decay after 2 seconds of not firing. 10% per second, up to 8 seconds.
-15% reload speed
-25% firing speed
VivvyOfTheLake 2017 年 6 月 13 日 上午 2:19 
Here's my two cents. I designed it to promote snipers in the midst of the battle and who are looking to REALLY support their team-mates.

+Movement reduction while scoped is reduced by 35%.
+15% damage reduction while scoped.
Shooting a team-mate when fully charged gives them 15 health and gives you a 5% speed bonus to charging.
-15% damage.
-15% damage vulnerability when not scoped.
-This weapon deploys 35% slower.
the real boss baby 2017 年 6 月 13 日 上午 5:41 
My stats
5 shots before reloading (it has a magazine under it)
+10% damage on bodyshot
+15% damage while not scoped
+25% fire rate
-50% charge rate
-10% headshot damage
Reload is pretty slow.
A good sniper rifle for hip-firing
A good sniper rifle for hip-firing

(a sniper rifle for ♥♥♥♥)
Eggy_CZ 2017 年 6 月 13 日 上午 7:28 
Stats
no charge
+150% damage
if you miss -25% reload time but +50% damage
-10% slower weapon change
when in auto mode -50% damage and if you shoot

special attack: change between auto and semi-auto
ei balls 2017 年 6 月 13 日 上午 10:56 
引用自 RobotSpark
Here's my two cents. I designed it to promote snipers in the midst of the battle and who are looking to REALLY support their team-mates.

+Movement reduction while scoped is reduced by 35%.
+15% damage reduction while scoped.
Shooting a team-mate when fully charged gives them 15 health and gives you a 5% speed bonus to charging.
-15% damage.
-15% damage vulnerability when not scoped.
-This weapon deploys 35% slower.
So basically turn Sniper into a very watered down version of Ana?
Cthulhu's Right Foot 2017 年 6 月 13 日 下午 6:29 
引用自 Eiballs
引用自 RobotSpark
Here's my two cents. I designed it to promote snipers in the midst of the battle and who are looking to REALLY support their team-mates.

+Movement reduction while scoped is reduced by 35%.
+15% damage reduction while scoped.
Shooting a team-mate when fully charged gives them 15 health and gives you a 5% speed bonus to charging.
-15% damage.
-15% damage vulnerability when not scoped.
-This weapon deploys 35% slower.
So basically turn Sniper into a very watered down version of Ana?
basically
+100% Headshot damage
Can scope after jumping
-100% Bodyshot damage
< >
目前顯示第 1-15 則留言,共 169
每頁顯示: 1530 50