Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
-I've redone the scaling of Earthquake to be way less OP, now it deals a fair amount of damage. -I've also redone the particle effects for Life From Death, and Defiler.
-I've made the Freeze Mine skill's mines disappear when you enter a new zone, and will now disappear when you die as well.
-All of the skills in the Rogue's repertoire that should gain charge, will now gain charge.
-The Rogue's ranged skills have also had their ranges extended to reflect how far the missile will travel.
-I've also added the Human Form skill to the Shaman's skill tree.
-The Blood Golem for the Occultist now has a AOE slash attack as well.
-Devour's healing has been boosted by a LOT.
-Devour's tier 1 bonus now adds an additional absorption shield that lasts for 10 seconds, which stacks with how many corpses were consumed.
-Bolster Undead was renamed to Infernal Bonds, has had a skill icon change, and now gives the player damage reduction in addition to its previous bonuses to pet and minion health and armor.
-Life From Death now increases your max hp for as long as you have points in the skill, this is in addition to everything else the skill gives you.
-All classes now have the -25% damage taken buff from the start of the game.
-Anyone who wants to take advantage of these new bonuses have to create new characters.
-Finally had time to fix the Blood Golem's attacks not dealing damage.
-Upped the damage caused by Teeth by a LOT for the Occultist. It might not seem like a huge boost, but you have to keep in mind that the listed damage is dealt 6 times haha.