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Сообщить о проблеме с переводом
-I've redone the scaling of Earthquake to be way less OP, now it deals a fair amount of damage. -I've also redone the particle effects for Life From Death, and Defiler.
-I've made the Freeze Mine skill's mines disappear when you enter a new zone, and will now disappear when you die as well.
-All of the skills in the Rogue's repertoire that should gain charge, will now gain charge.
-The Rogue's ranged skills have also had their ranges extended to reflect how far the missile will travel.
-I've also added the Human Form skill to the Shaman's skill tree.
-The Blood Golem for the Occultist now has a AOE slash attack as well.
-Devour's healing has been boosted by a LOT.
-Devour's tier 1 bonus now adds an additional absorption shield that lasts for 10 seconds, which stacks with how many corpses were consumed.
-Bolster Undead was renamed to Infernal Bonds, has had a skill icon change, and now gives the player damage reduction in addition to its previous bonuses to pet and minion health and armor.
-Life From Death now increases your max hp for as long as you have points in the skill, this is in addition to everything else the skill gives you.
-All classes now have the -25% damage taken buff from the start of the game.
-Anyone who wants to take advantage of these new bonuses have to create new characters.
-Finally had time to fix the Blood Golem's attacks not dealing damage.
-Upped the damage caused by Teeth by a LOT for the Occultist. It might not seem like a huge boost, but you have to keep in mind that the listed damage is dealt 6 times haha.