Europa Universalis IV

Europa Universalis IV

Uber Custom Nations
Dax  [developer] 10 Jun, 2020 @ 7:00pm
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Showing 1-13 of 13 comments
ubermann 1 Jun, 2021 @ 12:17pm 
maybe implement more national ideas that you normally couldn't choose in the editor?
Last edited by ubermann; 1 Jun, 2021 @ 12:18pm
Dax  [developer] 1 Jun, 2021 @ 1:48pm 
Originally posted by Ludovicus Trifolium:
maybe implement more national ideas that you normally couldn't choose in the editor?
Any suggestions? I added in the transport combat ability on a recommendation, so always happy to take more.
ubermann 3 Jun, 2021 @ 8:50pm 
Originally posted by Dax:
Originally posted by Ludovicus Trifolium:
maybe implement more national ideas that you normally couldn't choose in the editor?
Any suggestions? I added in the transport combat ability on a recommendation, so always happy to take more.

idk, maybe all power cost or something like monument upgrade cost reduction
(i have no idea how modding works and how much effort it is to implement such things)
The Canadian 26 Jun, 2022 @ 2:27am 
Can you look into adding Revolutionary Republic to the available options for a custom nation start?
choconinja 20 Aug, 2022 @ 5:19pm 
Can you add great mongol state as an available option at game start?
Bring the Jubilee! 31 Aug, 2022 @ 11:08am 
Some countries like the Netherlands/Holland can have two modifiers in one national idea slot. Take "Dutch Trading Spirit" for example, it gives +1 merchant and +10% trade range. Is there a way to implement this into the custom nation designer as well? Perhaps we could stack like 10 modifiers in one slot. This way, players could implement way more modifiers than usual.
Bossatron546 24 Feb, 2023 @ 4:59pm 
Could you add this mod to paradox plaza
Dax  [developer] 6 Nov, 2023 @ 5:41pm 
@Bossatron546 I've submitted a ticket to Paradox to fix it
A long while back someone uploaded it without my consent and now Paradox Mods won't allow me to upload it due to name in use
Dax  [developer] 6 Nov, 2023 @ 5:42pm 
Originally posted by Bring the Jubilee!:
Some countries like the Netherlands/Holland can have two modifiers in one national idea slot. Take "Dutch Trading Spirit" for example, it gives +1 merchant and +10% trade range. Is there a way to implement this into the custom nation designer as well? Perhaps we could stack like 10 modifiers in one slot. This way, players could implement way more modifiers than usual.
It's tricky since the way the options work, I would have to manually add an option for every single combination
I might add some for common ones, but the lack of ability to search at all makes me hesitant
siradg 15 Nov, 2023 @ 4:19am 
Can you add a tech changer. So you can make a tech lvl 12 nation in 1444
Dax  [developer] 15 Nov, 2023 @ 6:14am 
I'll check but I don't believe so
There is a work around, however. You can use the Tech Cost reduction idea to get you there. It would also keep you ahead of time by about the same amount. I'm not sure the level you would want to give it as tech costs go up quick.
Far 18 May @ 10:15am 
Could you add expand infrastructure cost modifier as a national idea? This effect is already present in the infrastructure idea group.
make it so vassals can be made for example nation 1 is overlord of nation 2 and 3
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