ARK: Survival Evolved

ARK: Survival Evolved

Protected Passives (Discontinued)
 This topic has been pinned, so it's probably important
Torbold  [developer] 25 Jun, 2017 @ 9:52pm
Incompatible Mods
Post any mods that you have found to have issues with this mod. I will do my best to make it compatible. Please include a link to the mod, as it will make it easier to find.

Known incompatible mods:
Last edited by Torbold; 31 Jul, 2017 @ 9:55am
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Showing 1-12 of 12 comments
Blade 27 Jun, 2017 @ 4:37am 
Also Incompatible with Ark Eternal: Prime Wyverns drop infinite amount of evolve blueprints.
Torbold  [developer] 27 Jun, 2017 @ 10:38am 
Originally posted by Blade:
Also Incompatible with Ark Eternal: Prime Wyverns drop infinite amount of evolve blueprints.

This issue should be fixed in the latest update.
The Beard 28 Jun, 2017 @ 12:07pm 
All you can eat snails, targets the mate instead :p
The Beard 28 Jun, 2017 @ 12:08pm 
it also does some strange glitch had to toggle back and forth between passive and non, other than that I'm not too worried about that as the snails have a built in protection :D
Peluzin 30 Jun, 2017 @ 11:37am 
StackMeMore
Issues:
All items are dropped, including food, when the dino becomes protected.
A_Bluejay 1 Jul, 2017 @ 3:23pm 
When using Dino pick up mod the protected icon appears on the dino on your shoulder, completely obscuring it, even with iconmode set to 2.
Torbold  [developer] 1 Jul, 2017 @ 3:24pm 
Originally posted by A_Bluejay:
When using Dino pick up mod the protected icon appears on the dino on your shoulder, completely obscuring it, even with iconmode set to 2.

This issue should be fixed in the next update.
Endrid 4 Jul, 2017 @ 11:43pm 
@Torbold Is there any way you can make it compatible with the HG stacking mod. This mod is kinda vital on my server to reduce headaches for me and my admins whenever passive kills come up in a sit. Also the only other PP mod out there has issues with other modded dinos. Your mod works perfect on all of them.
neritazher 31 Jul, 2017 @ 3:17am 
I do not know how in my server they manage to kill the passive dinos, I have this mod active in the but I do not know if it has any incompatibility with the others named below.

- Reusable plus
- Make your Easier
- HG stack
- S+ structure
- Classic Flyers
Zera_Fox 19 Aug, 2017 @ 5:45pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=793692615

Having one of these in a Passive's inventory stays in the inventory but also creates a bag of (300) of these items. None of these AntiNODEs can be picked up from the bag it seems, but these bags don't have decay timers (as I've set the setting to 0).

It also makes it impossible to pull the AntiNODE from the creatures inventory anymore after the passive timer takes effect.

EDIT: infact disabling the mod didn't resolve the inability to remove the item from the Dinos inventory at all. T.T They're still useable, but now it's stuck in their inventory completely.
Last edited by Zera_Fox; 19 Aug, 2017 @ 5:59pm
Zera_Fox 10 Sep, 2017 @ 3:54pm 
Originally posted by Zera_Fox:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=793692615

Having one of these in a Passive's inventory stays in the inventory but also creates a bag of (300) of these items. None of these AntiNODEs can be picked up from the bag it seems, but these bags don't have decay timers (as I've set the setting to 0).

It also makes it impossible to pull the AntiNODE from the creatures inventory anymore after the passive timer takes effect.

EDIT: infact disabling the mod didn't resolve the inability to remove the item from the Dinos inventory at all. T.T They're still useable, but now it's stuck in their inventory completely.
So I suppose there's no plan to make this compatible from Protected's side then? :\ Since my comment was deleted from Comments, and there's no sign here either I'm led to believe I should give up hope on having the two mods run together.
Torbold  [developer] 10 Sep, 2017 @ 5:08pm 
Short term, there are no plans to make it compatible. My main focus right now is fixing current bugs and getting my next update done.

Long term, I would like to make my mod compatible with as many other mods as possible. I just have no idea of when I will get around to it.
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