ARK: Survival Evolved

ARK: Survival Evolved

Protected Passives (Discontinued)
 This topic has been pinned, so it's probably important
Torbold  [developer] 27 Jun, 2017 @ 3:27pm
INI Options Explained.
INI Options
Place this inside your GameUserSettings.ini for the server, or single player game.
[PassiveProtection] ProtectionDelay=300 KeepInventoryItems=false IconMode=0 ForceGhostMode=false DisableGhostMode=false DisableStructureCheck=false DontProtectAtAllyBase=false OnlyProtectEmptyInventory=false AllowInBosses=false ProtectPlatformDinos=false AllowProtectedFollowing=false EnableProtectedWandering=false AllowProtectedTitan=false IgnoreHealth=false BagDespawnTime=900 AllowTurretSoaking=false AllowRidingPlatform=false ItemWhitelist=

INI Options Explained

ProtectionDelay=
  • Set this to any number you want.
  • This is the amount of seconds the timer will be from when you set your dino to passive, to when it will be protected. The default is 300 seconds, which is 5 minutes.

KeepInventoryItems=
  • Set this to either true or false.
  • If this is set to true, the dino will not drop items left in its inventory when it becomes protected.

IconMode=
  • Set to 0, 1, or 2.
  • If set to 0. When the dino is protected, a shield icon apears above their head.
  • If set to 1. When the dino is protected, the blue timer at the dino's feet turns green and remains at the dino's feet.
  • If set to 2. When the dino is protected, there is no indicator that the dino is protected.

ForceGhostMode=
  • Set this to either true or false.
  • If this is set to true, when dinos become protected, they also become transparent and you will be able to move through them.
    • The INI option DisableGhostMode= must be set to false for this option to work.
  • If this is set to false, dinos will remain the same as they were when they become protected.

DisableGhostMode=
  • Set this to either true or false.
  • If this is set to true, all protected dinos will not be able to enter ghost mode.
  • If this is set to false, dinos will be able to enter ghost mode.

DisableStructureCheck=
  • Set this to either true or false.
  • If this is set to true, dinos will be able to be protected if they are near enemy structures.
  • If this is set to false, if there are more enemy structures in the area than friendly structures, the dino will not be able to enter protected mode.

DontProtectAtAllyBase=
  • The INI option DisableStructureCheck= must be set to false for this option to work.
  • Set this to either true or false.
  • If this is set to true, dinos will not be able to become protected if they are near ally structures.
  • If this is set to false, dinos will be able to become protected while near ally structures.

OnlyProtectEmptyInventory=
  • Set this to either true or false.
  • If this is set to true, if a dino has anything in its inventory(not including an equipped saddle), it won't be able to be protected.
  • If this is set to false, the dino can be protected if there are items in it's inventory.

AllowInBosses=
  • Set this to either true or false.
  • If this is set to true, dinos can be protected while near boss dinos.
  • if this is set to false, dinos will lose protection if they are near a boss dino. And will not be able to enter protection until there are no boss dinos in the area.

ProtectPlatformDinos=
  • Set this to either true or false.
  • If this is set to true, dinos with stuff built on their platform are able to be protected.
  • If this is set to false, dinos will lose protection if there is anything built on their platform. And won't be able to become protected until there is nothing built on the platform.

AllowProtectedFollowing=
  • Set this to either true or false.
  • If this is set to true, dinos will remain protected if you tell them to follow a target.
  • If this is set to false, dinos will lose protection if you tell them to follow a target, and they will not be able to become protected until they arent following a target.

EnableProtectedWandering=
  • Set this to either true or false.
  • If this is set to true, protected dinos will move around while they are set to wander.
  • If this is set to false, protected dinos will not move while set to wander.

AllowProtectedTitan=
  • Set this to either true or false.
  • If this is set to true, Titanosaurs will be able to be protected.
  • If this is set to false, Titanosaus will not be able to become protected.

IgnoreHealth=
  • Set this to either true or false.
  • If this is set to true, a dino will be able to become protected no matter what their health is.
  • If this is set to false, if a dino doesn't have full health, it will not be able to become protected.

BagDespawnTime=
  • Set this to any number you want.
  • This is the amount of time in seconds the dropped item caches will have before they despawn.
  • Set this to 0 to have dropped caches never despawn.
    • While this is set to 0, when a dino loses protection, and they have an item cache, all items will move from the cache back into the dinos inventory.

AllowTurretSoaking=
  • Set this to either true or false.
  • If this is set to true, dinos will stay protected while they are shot by turrest.
  • If this is set to false, dinos will be removed from a protected state if they get shot by a turret.

AllowRidingPlatform=
  • Set this to either true or false.
  • If this is set to true, dinos will be able to become protected while they are on a platform saddle or raft.
  • If this is set to false, dinos wont be able to enter protected mode while on platforms or rafts.

ItemWhitelist=
  • Choose items that you want to remain in the dino's inventory when they become protected.
  • To use the whitelist setting, make sure the following options are set:
    KeepInventoryItems=false
    OnlyProtectEmptyInventory=false
  • Use the following format: ItemWhitelist=<Item Path>,<Item Path>,<Item Path>, etc
  • The following example adds the cloth shirt and the sword to the whitelist:
    ItemWhitelist=/Game/PrimalEarth/CoreBlueprints/Items/Armor/Cloth/PrimalItemArmor_ClothShirt.PrimalItemArmor_ClothShirt,/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponSword.PrimalItem_WeaponSword
  • You can find the item path by searching for the item on the ark wiki and looking at the item spawn code.
Last edited by Torbold; 3 Mar, 2018 @ 12:28pm
< >
Showing 1-7 of 7 comments
jay.jahn 28 Jun, 2017 @ 3:12am 
Why would you have keep inventroy items as a option?
Torbold  [developer] 28 Jun, 2017 @ 9:05am 
To give server admins choices. Dinos drop their inventory by default when they get protected. But maybe there are some people that don't like that. So I give the the option to turn it off.
Last edited by Torbold; 28 Jun, 2017 @ 11:29am
Wolfofthenyght 28 Jun, 2017 @ 1:27pm 
I can't thank you enough for this. It is EXCEPTIONALLY helpful in single player where I tend to get into trouble sometimes, and then it takes me a while to get back to where the dino I was riding was left.. if I make it back before they're dead. Thank you so, so much. This will make exploring (90% of what I enjoy in the game) considerably less painful <3
Vorade 8 Aug, 2017 @ 5:17pm 
It's a great mod, thanks =)
Calmaria 23 Aug, 2017 @ 8:12am 
Thank you for the great Mod, and great explanation....
Nafti 25 Aug, 2017 @ 7:10pm 
Just hoping for a bit of clarification here in regards to the DisableStructureCheck. When set to false, if an enemy destroys your base and builds a couple foundations, will your protected dinos exit a protected state? Or does being near enemy structures just prevent them from gaining protection?
LLapafigues 11 Sep, 2017 @ 12:11am 
This mod i'ts not perfect, but i's near to be perfect.
in my server, some people is waiting to server restart to kill dinos
when server restart dinos are unprotected,
can i solve this, if I put ProtectionDelay=10 secons?
lower this param will be have negative impact to server performance?
Last edited by LLapafigues; 11 Sep, 2017 @ 12:11am
< >
Showing 1-7 of 7 comments
Per page: 1530 50