Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Any action taken by a protected dino should reset the timer. Or as an INI, to suit more peoples tastes :)
I really just want this to protect tames sitting in my large pen which on occasion gets a wild spawn -_- (not to mention the pain of setting them up in pairs for egg collection again). Its too OP to me if I can have any dino follow me out and about while being immune.
*E: Just spotted someone in the comments saying about being able to exploit bosses in its current state. If they were ignored, rather than simply immune, which dropped if they moved about - that should prevent the issue. Plus no resource hogging checking area and/or what mobs are around.
Thanks for the feedback. It's on my list of things to do.
I hope you all understand what i mean, i´m not good in english :/ It would be nice, if there is any option in future, that a pvp server can use it meaningful.
there are a big problema
People in my server i'ts using pasive dinos to empty turrets enemies (put the pasive dino in quez and open giant trap to drop dino on enemy base).
and if put DisableStructureCheck=false, when destroy enemy base, people can kill dinos width quetzal turret (dino lost protection becouse quetzal have structure enemy near pasive dino).
thnx