ARK: Survival Evolved

ARK: Survival Evolved

Protected Passives (Discontinued)
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Torbold  [developer] 4 Jul, 2017 @ 11:24pm
Mod Updates
I'll post a changelog here when the mod updates. So people can subscribe to this discussion and get notified of when the mod updates.
Last edited by Torbold; 4 Jul, 2017 @ 11:24pm
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Torbold  [developer] 21 Jul, 2017 @ 4:20pm 
Version 1.3 is now out!!

Here are the change notes:
Version 1.3
  • Added a new ghost mode! This mode is off by default.
    • With ghost mode turned on, protected dinos will turn transparent and you can walk through them, shoot through them, and attack through them.
    • Set the new INI option UseGhostMode=true to use.
  • If a dino had items in their inventory when they became protected, their items are now placed in an item cache under the dino.
    • This cache will last for 15 minutes until it despawns, so make sure you grab anything valuable!
    • Use the new INI option BagDespawnTime=, to set a custom despawn time for this item cache.
      • Set BagDespawnTime=0 to have the bag never despawn.
        • If this mode is set, when a dino becomes unprotected, the items inside the dropped bag, will move back into the inventory of the dino who dropped it.
    • The new item drop system should now be compatible with most stacking mods.
  • Added INI option DontProtectAtAllyBase=, set this to true to stop dinos from becoming protected near ally bases. The INI option DisableStructureCheck= must be set to false, in order for this option to work.
  • Wild dinos will now ignore protected dinos.
  • If a protected dino is shot by a turret, their protection is removed.
    • Use the new INI option AllowTurretSoaking=true, to have your dinos stay protected while being shot at.
  • Protected dinos will now move when whipped.
  • Removed the INI option, UseCustomProtectionDelay=
    • Now if you want to set a custom protection delay just enter the number you want, using the INI option, ProtectionDelay=
  • Fixed issue where setting ProtectionDelay=0 would not protect the dino.
    • Using this setting now properly protects the dino without a timer.
  • Fixed an issue that prevented dino decay timers from resetting.
Torbold  [developer] 31 Jul, 2017 @ 5:24pm 
Version 1.3.1
  • Fixed issue that allowed protected dinos to be picked up by flying dinos.
Torbold  [developer] 5 Oct, 2017 @ 9:24pm 
Version 1.4
  • Added text explaining why the dino is unable to be protected.
    • This text appears under the dinos name if they are set to passive and unprotected.
  • Ghost mode is now enabled by default, but entering ghost mode is no longer automatic.
    • You must use the multi use wheel on the dino to enable ghost mode on that specific dino.
    • If you don't want your players to be able to use ghost mode, use the new INI option DisableGhostMode=true
    • The INI option GhostMode= is now ForceGhostMode=.
      • Set this to true to force all protected dinos on the server to use ghost mode.
        • The INI option DisableGhostMode= must be set to false for this option to work.
  • Added a "Protected Passives" section to dinos multi use wheel.
    • Added a toggle to enable/disable protection on the dino
    • Disable or Enable ghost mode from this menu.
  • Added INI Option, AllowRidingPlatform=false.
    • Set to true to allow dinos on platforms and boats to be protected.
  • Added an item whitelist.
    • Food items are still kept in dinos inventory but now you can choose additional items you would like the dino to keep in it's inventory when it is protected.
    • Use the new INI Option ItemWhitelist= to add items to the whitelist.
    • Use the following format: ItemWhitelist=<Item Path>,<Item Path>,<Item Path>, etc
    • The following example adds the cloth shirt and the sword to the whitelist:
      ItemWhitelist=/Game/PrimalEarth/CoreBlueprints/Items/Armor/Cloth/PrimalItemArmor_ClothShirt.PrimalItemArmor_ClothShirt,/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponSword.PrimalItem_WeaponSword
    • You can find the item path by searching for the item on the ark wiki and looking at the item spawn code.
  • The protection timer will now continue while the dino is in stasis.
  • Item caches now show the remaining time in yellow text above the name of the cache, instead of being inline with the cache name.
  • Fixes:
    • Protected dinos will now remain protected on server restarts.
    • Wyvern poison gas cloud no longer damages protected dinos.
    • Yutyrannus fear no longer kicks dinos out of protection.
    • A protected dino's color no longer resets to a default color after leaving protection.
    • Green ring icon mode now correctly stays green on server join/re-rendering.
    • Dino's now correctly lose the Protection buff when they die.
    • When usings OnlyProtectEmptyInventory=true, it is no longer possible to sneak items into the dino's inventory at the last second before it becomes protected.
Torbold  [developer] 7 Oct, 2017 @ 12:49pm 
Version 1.4.1
  • Reduced the radius that gives out buffs back to what it was in version 1.3
    • This should help with performance issues that some people were having.
  • Added a new admin command
    cheat ScriptCommand ProtectedPassives reset
    • Removes all the Protected Passives buffs on the server, then re-adds the buffs to all players. The buff then spreads from the players to each tribe dino, working the exact same as uninstalling the mod and reinstalling the mod, but now you can just use this command instead.
    • You must be a server admin to use this command.
  • Fixed bug where the progress bar would sometimes stay visible when it shouldn't be.
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