Total War: WARHAMMER

Total War: WARHAMMER

Campaigns of the Old World: Steel Faith Add-On [Norsca]
 This topic has been pinned, so it's probably important
KFMogar  [developer] 8 Jul, 2017 @ 10:43am
SUGGESTIONS/FEEDBACK THREAD
:Dominated: This thread is to provide feedback and suggestions for the future of the mod, including balance changes, new features, and fixes! Any and all relevant feedback is welcome and I will try to reply to all!
Last edited by KFMogar; 8 Jul, 2017 @ 10:46am
< >
Showing 1-7 of 7 comments
Maff 23 Jul, 2017 @ 10:53pm 
Hey KFMogar, this is more of a weird bug report than a a suggestion (it might be feedback?)

I've noticed an odd one. I am getting three Chaos corruption per turn in The Silver Road (Dwarf capital province) from a mysterious "Buildings and commandments" source.

I believe it's this mod because I reloaded the save with it turned off and the source granting the corruption vanished.

Here's my region setup at the moment:

Karaz-a-Karak tier 2 settlement
Barracks, tier 2
Gem Mineshaft, tier 1

The Pillars of Grungi, tier 1 settlement
Trinket Maker, tier 1

Mount Squighorn, tier 2 settlement
Dwarf Tinkerer's Shop, tier 2
Watch Room, tier 1

I'm not sure if this is a bug that kept the '3000 gold for Chaos Corruption' still affecting the region or not, as that ended a while a go and I only just noticed the Chaos corruption after it got very high (50% is what it will rest at without any anti-Chaos Corruption things).

KFMogar  [developer] 23 Jul, 2017 @ 10:55pm 
Is it due to low public order? cause that is an effect that is added, nonetheless, i will look through all the tables for the source of the effect!
Maff 23 Jul, 2017 @ 10:58pm 
Oh wait, does having PO under a certain threshold with this mod add Chaos Corruption by itself?
KFMogar  [developer] 23 Jul, 2017 @ 11:29pm 
Yeah it does, under -75 I think it adds corruption, still I'm going to look into this
Last edited by KFMogar; 23 Jul, 2017 @ 11:29pm
Maff 24 Jul, 2017 @ 12:22am 
Oh, I didn't realise that before. Well, my PO was under -85ish when I noticed the corruption growing, so that may explain that then.

Is corruption always a feature at under -75, or is it only a thing if corruption is already present from a previously 'expired' source upon hitting -75?
Last edited by Maff; 24 Jul, 2017 @ 12:26am
KFMogar  [developer] 24 Jul, 2017 @ 5:40am 
no, its an effect only present under -75, once you go above, itll diminish again
Wulfram 16 Jul, 2018 @ 9:38am 
Hi KFMogar

First of all, thanks for that nice mod!
Just adds that bit of needed complexicity to the game.

Now, I have some feedback regarding "smithing".
I do think that smithing should be in the game (why the hell did they remove it in the first place?)
However, one can not retrain already existing units like in Rome 2 or Attila.
(I suppose it is not possible to include that because the engine doesn't allow it?)
This means that units trained in non-smithing provinces are always less effective.
And it makes global recruitment a terrible choice.
Having let's say 60 instead of 50 armour is a big deal after all.
If only we could move units without lords this would be much less of an issue...

Sure, I could just ignore that and use whatever units I get.
But my compulsive tendencies tell me to not train suboptimal units.

So, I think it would be nice to have a submod that removes smithing so one is less restricted with where to recruit units.
If I am the only one thinking so and it's too much work - don't bother.


Best wishes
< >
Showing 1-7 of 7 comments
Per page: 1530 50