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Unfortunately, it would require me to create/tweak catcoonbrain lua so that it would not need a spawnpoint, for the mob to normally function, which I have been unable to. I haven't seen a reason to focus on it lately, however, I'll do my best to fix it soon, since it started to bother someone.
Btw, does the invisibility issue have something to do outside of your sanity stat percentage?
Or maybe an item that is linked to him like the Gloomer flower.
I tested the Catcoons from Gnarcoon's Den a bit and there don't seem to be any problems with them even hammering the house.
Imagine making a dedicated 'follow item' for every small catcoon you summon, that would be too much to handle by players and not worth at the end. Also, there's a reason behind Winley to not being able to tame Catcoons easier than the rest of survivors.
Gnarcoon's Den has it's own spawn mechanic for minions, that's why it wasn't interrupting the code, cuz it was meant for it after all. Fixed now.