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When they leave room all prisoners are going for break, but when they come back they all just run back to mining :D
I'll push update when this version is more "polished".
They are shuffled to work everyday by a warden, passing by the colonists who are eating fine meals and having fun. The colonists can do work they are interested in, they eat actual food and not paste, and they can take a break whenever they want to. The warden notices the longing and asks, as he always does in the morning and the evenings: "You can be one of us, ya know? Life ain't bad here."
And everyday, our prisoners become more and more inclinded to renounce their previous allegences and join The Fluffy Bunnies.
can you make it so that multiple wardens won't supervise the one slave, and that a different warden will go and feed the other slaves, or be able to change their schedules like you can with colonists?
So I'm changing they way prisoners don't want to work. I'll try a hidden laziness status. The prisoners will get more lazy if they left alone. When laziness reach 80% they stop working when not supervised. Wardens will try to keep laziness level below 20%~50%. To prevent irrational returning to wardens when they reach 51% (like cooking without "pause" option), they will watch them until they reach 0%.
Do you think it's better?
EDIT: The aim of this is make wardens less time consuming job on small colonies
P.S. is there some way to make those gits without Mining skill a little bit faster. Like lock their Min skill at 3 for jobs they hate or have at 0?
I was wondering if it was possible to make them do specific jobs like cut stone. Dont really need all 10 prisoners mining a quarry when chunks be piling up to the point they are cluttering everything
1.How about if a prisoner breaks into the armory and finds a gun, they go on a murderous rampage or will attempt to flee with enough supplies to survive.
2.They will attempt to communicate with their faction which will send a rescue party to attack the colony and rescue the prisoner.
However I plan add breakouts to another mod, but now I will focus on this one.