Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It would be nice touch for that mod if you could either keep prisoners fed and relatively content to make them work OR beat them to make them work even on the brink of starvation, but with the higher chances of a breakout.
Rather not complicated :)
- Baldy prisoners and prisoner uniforms for more immersion and easy distinguish from colonist.
- Art labor, i never did artistic labors cause i dont like waste time, but for prisoners i think this a great joy
- Implement joy mechanics, or compability if needed
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=815726158&searchtext=joy (didnt tried yet)
PrisonExtensions
you can have doors that can be opend by prisoners so you can have a yeard for them without having all the heat escape the hall ways.
it also removes the debuf from having a shared room.
+1 to these both.
I would suggest a feature which force prisoner to entertain colonist -
- Set spot as stage so prisons need to go there and perform, colonists can have joy buff via watching it
- Colonists can also treat prisoners as a joy object, go bully them, insult them punish them or make fun of them to get their own joy buff
Maybe they would only get joy from torturning them if they had a severe negative social opinion about the prisoner, or were a pyschopath/bloodlust trait holder