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EDIT2: Not just the bots that do it, pawns try to take the weapons away as well, only seems to happen for the Electric Smelter, left them working in peace on the mending bench I have.
Also noticed sometimes my pawns getting into a loop of dropping food for a prisoner then immediately picking it back up in an endless cycle unless I recruit them or they get tired/hungry and just eat the meal themselves. Not sure what would be causing that, maybe one of the numerous mods I have that change work priorities/add new ones.
EDIT: Can give my modlist if you want but it's 146 mods currently..
https://github.com/FluffierThanThou/WorkTab
https://www.dropbox.com/s/2xzb5dnh25jtaeq/modlist.txt?dl=0
I'll try get the error to happen again so I can pass on a log aswell
Hauler Bot (Tier 2) started 10 jobs in 10 ticks. List: (WaitMaintainPosture) , (HaulToCell A=Thing_SmokeleafLeaves818327 B=(202, 0, 43)) (WaitMaintainPosture) , (HaulToCell A=Thing_SmokeleafLeaves818329 B=(202, 0, 43)) (WaitMaintainPosture) , (HaulToCell A=Thing_SmokeleafLeaves818330 B=(202, 0, 43)) (WaitMaintainPosture) , (HaulToCell A=Thing_SmokeleafLeaves818331 B=(202, 0, 43)) (WaitMaintainPosture) , and (HaulToCell A=Thing_SmokeleafLeaves818332 B=(202, 0, 43)) (WaitMaintainPosture) lastJobGiver=, curJob.def=WaitMaintainPosture, curDriver=Verse.AI.JobDriver_WaitMaintainPosture
Verse.Log:Error(String)
Verse.AI.Pawn_JobTracker:StartErrorRecoverJob(String)
Verse.AI.Pawn_JobTracker:FinalizeTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
AIRobot.X2_AIRobot:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Josephine started 10 jobs in 10 ticks. List: (HaulToCell A=Thing_SmokeleafLeaves818683 B=(202, 0, 43)) (WaitMaintainPosture) , (HaulToCell A=Thing_SmokeleafLeaves818684 B=(202, 0, 43)) (WaitMaintainPosture) , (HaulToCell A=Thing_SmokeleafLeaves818685 B=(202, 0, 43)) (WaitMaintainPosture) , (HaulToCell A=Thing_SmokeleafLeaves818686 B=(202, 0, 43)) (WaitMaintainPosture) , and (HaulToCell A=Thing_SmokeleafLeaves818687 B=(202, 0, 43)) (WaitMaintainPosture) lastJobGiver=, curJob.def=WaitMaintainPosture, curDriver=Verse.AI.JobDriver_WaitMaintainPosture
Verse.Log:Error(String)
Verse.AI.Pawn_JobTracker:StartErrorRecoverJob(String)
Verse.AI.Pawn_JobTracker:FinalizeTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
What you could do is make your pawns restricted to a area and just don't included the spot of the workbech to that area. i use ''Area unlocker'' mod and it makes it so you can have as many area's as you want. I restrict the stone cutting workbench in the prison to my pawns and that fixes that problem for me. hope this helps
@ avius
I notice that my prisoners don't clean. i using the 0.6 version and i made it priority 1 for a couple of prisoners. they are not lazzy (or as of now they are fully motivated) and there is something to be cleaned.
is this a bug on my end becourse of all the mods i use or is this a known bug?
i also notice that the prisoners haul but don't refuel torches. this is maybe also true for stoves and camp fires although i don't trust prisoners making my meal so i don't know.