Crusader Kings II

Crusader Kings II

Advanced Trade Systems
 This topic has been pinned, so it's probably important
blikbleek  [developer] 6 Aug, 2017 @ 11:47am
Suggestions
If you think something is missing in this mod, let me know and i'll see what I can do.
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Showing 1-7 of 7 comments
Lord Peter 11 Aug, 2017 @ 8:41am 
Hi,
just a tiny suggestion: right now, if a province has several goods in it, sometimes they end up seperated by a long, empty space in the province modifier.
So I'd suggest you move the "\n" newline operator into the custom localization string itself (so §YAmber§!\n instead of only §YAmber§!). That way, the newline would only get applied if there actually is an existing good. I'm 98% sure that should work, and yeah - pretty minor ^^
MRFlackAttack 28 Aug, 2017 @ 11:21pm 
I would suggest two things. one; link the english trade network to the rest of the world through london, and two; make great trade cities like venice and constatinople nexus points for a number of trade routes, increasing their strategic significance.
blikbleek  [developer] 29 Aug, 2017 @ 1:45am 
Thanks for the feedback.

The "Via Francigena" will be included in the next update. (it connects England with the rest of Europe)

Right now, I have plans to boost constantinople, but not venice unfortunately. I found historical evidence that Constantinople was a center of manufacture for several trade goods, especially for Silk. Therefore Constantinople will be included as a production province for several trade goods.
blikbleek  [developer] 29 Aug, 2017 @ 1:52am 
Additionally, each province will have varying amounts of upgradeable exports, to reflect to the productive capacity of that province.

Example:
Scania will have 6 upgrades of "Herring exports" to reflect its historical status as a major herring export market.
Most other Herring provinces will have 2-4 upgrades
Ngale 5 Sep, 2017 @ 2:48pm 
You may have addressed this already, but have you thought about working with the guy who makes The Great Trade League mod? I'm using both and they work fantastic together already, so I can only imagine if you guys cooperated. Love the mod so far and I am looking forward to future updates!
Plutocene 12 Dec, 2017 @ 9:27pm 
I see your busy updating the mod, have you included the changes with the latest DLC? The trade economy is sky rocketing, with a size 5 tradezone you'll outperform the largest empires in trade income easily.
Conan 28 Feb, 2018 @ 5:13am 
Few pointers about areas to improve the mod, great work thus far!

A possible addition in Trade Goods for the Tarim Basin and the Tibetean Pleateau could Jade; it's relatively valuable, sought after and most importantly: It can be found there.
Also Iceland was an exporter of Furs (especially from seals) and was actually also producing Ivory, namely from walrus tusks and narwhale horns. The trade actually led historically to disputes with the Church, as they sought to enact taxes on that trade as well.
Greece, Anatolia and Sardina-Corsica probably deserve a few more trade goods as well, wine is an obvious candidate and for Anatolia, iron and copper ore probably also merit a good representation.
If you look for trade goods to add to Arabia and Ethiopia, the incense could do the trick for both regions, just as ebony could do the trick for Ethiopia specifically as well.
Wine is listed as a Trade good in the duchy of Holland and Flanders, although it was never produced there (subpar climate and marshy grounds), it served however as the marketplace for the wines produced on the southern reaches the of Rhine.
The county of Shemakha (in Azerbaijan) has not been included in the Volga trade, although the trade route runs straight through it on the map. Similarily the county of Liivimaa is not included in the Amber Trade either. The counties of Tangier and Ceuta are also not included as trade hubs for the Trans-Saharran route (it terminated there), whilst historically that made the provinces so valuable that Portugal tried so seize them.


That's all I can think off now, keep up the good work!
Last edited by Conan; 28 Feb, 2018 @ 6:46am
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