STEAM GROUP
Blender Source Tools BleST
STEAM GROUP
Blender Source Tools BleST
368
IN-GAME
2,245
ONLINE
Founded
8 November, 2013
All Discussions > Help > Topic Details
so cute! 4 Oct, 2015 @ 10:59pm
DMX from SFM leaves me with broken rotation in some bones.
I am exporting an animation from SFM. Any animations decompiled by Crowbar and imported have worked very successfully, but exporting from SFM has left me with beautiful broken limbs. Unfortunately, as I am not trying to animate crab people, I have an issue.

In SFM, it looks like this[img.krionikal.net]
In Blender, it looks like this[img.krionikal.net]

Not sure what's happening here.
Last edited by so cute!; 4 Oct, 2015 @ 11:41pm
< >
Showing 1-6 of 6 comments
Artfunkel 5 Oct, 2015 @ 1:30am 
Seems that the up axis is wrong for some of those bones. Can you send me the DMX file please?
Artfunkel 5 Oct, 2015 @ 8:22am 
I imported the animation on top of the SDK's scout_morphs_high.dmx file and it works fine.
so cute! 5 Oct, 2015 @ 11:51am 
Hmm. Maybe it is an issue with the decompiled model then.
so cute! 5 Oct, 2015 @ 12:20pm 
It seems like the decompiled model is missing some of the bones the SDK model has.
http://img.krionikal.net/i/2015-10/2015-10-05_12-22-51.png
sdk on left decompiled on right
a bit of a bummer because this means I can't compile any of my anims without them becoming crabs.
Last edited by so cute!; 5 Oct, 2015 @ 12:24pm
ZeqMacaw 5 Oct, 2015 @ 12:33pm 
Hmm, how odd. You should report the details of the issue in the Crowbar steam group.
< >
Showing 1-6 of 6 comments
Per page: 1530 50

All Discussions > Help > Topic Details
Date Posted: 4 Oct, 2015 @ 10:59pm
Posts: 6