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The price on GOG is $59.99 USD, so I can only recommend buying it on GOG as an alternative, this isn't the first case of this happening, pre Australian Dollar we used to pay almost double for games like Black Ops 2 (still do almost), but unfortunately there's nothing anyone can do, you could email them too see if its an accident and use the GOG pricing as a comparison but apart from that there's not much else to do.
Concerning the Australian shenanigans, I believe that you overpay CONSISTENTLY for all games right? Well, this thing here is anything but consistent, which tells me that probably some of the publishers bother with fixing the default values and some don't. And there aren't enough voices from smaller countries to make the problem known to the world, especially considering how dismissive people are in general when it come to this issue for some reason.
It seems to me from casual viewing that 'The Gaming Industry" seems to be pushing for higher base prices on many games. A few years ago they were basically $30, then $40... for many years kind of stayed in that area. Then console boom hit and prices pretty much started at that $40 and quickly moved up to that $60 base price range across many sellers, stores and publishers.
Now I see base prices moving more and more into that $65 and $75 range.
This is all without adding in the additional costs of DLC.
Not sure if what I'm seeing is 'just' inflation or a calculated greed push by the various digital media industries. Many of the Titles on M$ Store have $80 price tags for trash games... This upsets me to even look at it and I refuse to give my $ to any store that does this or other shady marketing 'because they can'. Sadly, enough people pay it...
On a further tangent, I had hoped that digital books (kindle & the like) would bring book prices down to 40-50% of printed books... nope. Didn't happen. I can often find new printed books cheaper than digital, depending on where & how I shop...
So, this is just a gaming pricing trend I've noticed over the years, but I'm don't know if this is a side effect of inflation or a planned drive to increase profits.
Nah, that's not it. CDPR, in particular, took a stand against raising the prices recently, look it up.
6 years, goddamn! And I only started noticing it a year ago. Maybe because my financial state improved quite a bit and I started to buy more expensive\AAA games. From observations and according to the article, they're the usual suspects when it comes to these unwarranted price disparities.
I definitely think there is a case to be made here on showcasing flaws with Steam's default regional pricing and showing it may need refining.
I'll make a note of it and see what could be done on my end. It's definitely not the first time regional pricing has come into criticism, as Ratchet pointed out, it was pretty prevalent before AUD became a currency for common use on Steam for Australian users, and I think it's a very similar case here but seems the problem is rooted less so on the individual developers (granted, they can still alter this, but as others pointed out, they may not be aware and may think Steam's recommended pricing is reliable) and more on Valve/Steam.
Thanks a lot for that EGS idea, by the way! It's a great lever, I think.
- The pricing-tool is a helpful thing for mini-publishers that have no concept of what prices to use for secondary markets, aka especially when converting away from USD and going into regions outside of NA and EU.
- The pricing-tool does NOT restrict the prices in any way
- The pricing-tool does NOT just translate the prices, it take into account local buying power AND piracy-history (aka Russia is prices much lower than a even an adjusted price would be, due to high level of piracy)
- The pricing-tool is adjusted every few months for SOME currencies, but nothing is automatic and most often changes seems to come from developers noticing that some currencies is crashing and want to notify Steam (Valve) to make sure games aren't suddenly half price than 6 month before
Very important:
- currencies change in value. A price set in 2018 can be very 'wrong' in 2020 - but most no developers adjust some odd currencies every few months, in part because that prohibits them from running any discount campaigns etc in the next few weeks. And in part because most small developers don't think about the problem of currencies fluctuating. It just is what it is.
And most importantly:
- A lot of publishers, especially the larger ones, use their own prices
The idea to complain to some external place over Steam over prices publishers decide on their platform is inane and a waste of time. And better yet - there is NOT LEGAL REQUIREMENT to have the same prices in all countries. And if there was, the prices would in most cases be RAISED.
Full transparency: I didn't follow the pricing-recomendations for my EA game. Buying a game is not a right and as such I did a 3-tier pricing-structure, not a 24-tier one that is by default. Yes, that means the game in Russia would only be maybe 20-30% cheaper instead of 70-80%.