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The games themselves do not look like straight-up asset flips, despite being made in Unity. Normally I'd say this many releases in a short time can be fishy, but if you come to Steam with an existing portfolio, that is normal as well. Plus, well, even if you are not flipping them, assets can make a game development fast, especially when they are this simple in their mechanics.
And if making the same cookie-cutter bland games by the truckload would be suspicious, Mellow could start writing an essay on Activision, EA, and especially on UbiSoft. =D
Plus Kozlovsky is a not uncommon Russian family name. (Although the feminine form should be Kozlovskaya.)
https://en.wikipedia.org/wiki/Tetyana
traditionally the surname is uneffected, boys get a -vich or -avich (whose son)
a homage to Prince Yuri's Fatherland Rus, after the Romanov's redubbed it Motherland Russia
Before you post, always consider if your posts are respetful towards members you are conversing with and if they line up with our forum rules and those lined out by Valve's community guidelines.
If OP wishes to dispute this, you can happily add me on Steam or head over to the Sentinels of the Store Steam group chat and we can talk about it, same goes for Mutant Overlord's ban.
As Tom Giardino recently stated on Twitter, there could be several devs behind one account
https://twitter.com/tomgvalve/status/1036329234447441923
When starting a new thread, at the very least provide a bit more information and or
evidence that you might think is relevant to you and for us to look into a bit deeper.
Anyone can use whatever name or country they like on their profile.
The origin of names, or the sound of them being from whatever country you think they are
doesn't even qualify as a reason for me to look any further.
If you stumbled upon something, look deeper, archive your findings and post them
in a solid thread, readable for all, preferably with a short explanation.