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We actually have a curator list dedicated to this topic, so it definitely falls into our curator.
I will wait a few days before adding these to the curator, as it appears a number of games are removing this as a result of this news, and we don't necessarily want to fill in spots just to have to remove them.
Thanks for bringing this to us.
Thank you so much, by the way, for running the curator; it's a very important thing in my opinion.
Edit, contains the same links as provided by TS.
https://www.bleepingcomputer.com/news/gaming/gaming-companies-remove-analytics-app-after-massive-user-outcry/
There's a Google Doc and a Reddit link available in the article
Issues arise though is that according to a count, taking games that both have the spyware in the game and the games that have had it in but removed it totals to a total of 56 known games, which will heavily impact the group's curator limit, and additionally from readings I've done on the spyware, some developers were unknown to what the software could do and may have been oblivious towards how it could be used, I don't necessarily want to come across as if I am fully condemning companies for a mistake they made including it and proceeding towards removing it upon hearing the news. Regardless, I still do have intentions of eventually getting around to adding the games that still do contain the Red Shell spyware towards the curator, which amounts towards 40 games.
Is it monthly or something?
Sorry for offtopic ^^
On-topic: yeah, i think it's excessive to label all those games and developers. If Red Shell is confirmed to be shady in itself, then i think it's enough to label only those who continue using it.
Originally, Steam curators were capped at curating a total of 500 apps, which was in the last couple months increased to 1000. This is a lifetime thing. From talks I've had with Valve, they didn't reveal much with regards as to why this cap exists, same thing goes for users being capped at following a maximum of 100 curators.
P.S. I have added the games to the curator.
But now we also have "developer/publishers' groups" with curators and i think they might increase that cap for users later.
I just thought it would make sense to implement that somehow similarly to friendlist limit: higher Steam level = more friend slots. But i guess it's hard to measure curators' "trustworthiness", especially since there are not $-gated metrics for them. Subscribers can be bought. Age? Some might create curators only to sell them later when they gain more "game slots".
I think even 1000 is too much for new low-effort curators. Don't you think TOO many curators have appeared on Steam?
But i like they now have "lists" functionality like on GOG. Guess it's another reason why there's so many - on GOG any user can create them.
We'd have too, other curators working in the same veing have had to do this to circumvent it, first one that comes to mind is Early Access Watcher.
https://steamhost.cn/curator/11307018-Early-Access-Watcher/
https://steamhost.cn/curator/31131617-Early-Access-Watcher-2/
Subbed as well.
But yeah, some good automatic metric of course would be better.