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It's worth it.
https://www.aeondreamstudios.com/news/criticism
To be fair, they do have one point :
"To listen to just anyone and everyone who may not understand their creative vision would leave a work directionless and bland - it would no longer be the creator’s, but work as dictated by the masses."
Too bad it's drown in all that whine.
If you don't want to read it, tho, here's their own
"TL;DR? The Creator/Entertainer-Fan relationship gives you absolutely no rights to anything. They share what they will, and you can take it or leave it. They do not owe you anything. And the Seller/Customer relationship only gives you rights to what you BOTH agreed upon at time of purchase."
As every successful youtuber will tell you, reminding your fanbase they can just STFU works wonders. Also applies to anybody selling you entertainment : if you go to a one-man show and it turns out that the guy suck, please don't leave any feedback anywhere, it'll be disastrous for him.
...
But hey, if AeonDreams don't want to learn anything from critique, that's their choice.
Too bad they also didn't learned about what happened last time some devs tried to sue customers on Steam.
Let's hope for everyone those threats will just stay as threats and won't result in somebody receiving a subpoena at some point.
boi, when they will learn?
They don't ask for positive feedback AFAIK.
History tends to repeat itself, especially when so many idiots don't care about learning about the past.
VN studio is good at making artistic visual novel video games but they have roughly negative infinite financial and legal aptitude to handle the business side of game production, and after their own fumbling collapsed on top of them, like any real artiste, they have shown the sensitivity of a wallflower and now throw temper tantrums on the internet.
It bugs me more because their work is legitimately good. I'm more used to seeing this kind of behavior from low-effort scammers or talentless hacks.
It is another question that some of them keep a little too much of said profit and pay too little to the developers.
But this studio you write about, it is not the first set of developers with good skills in their chosen field who get into serious issues because they are creators first and tried to handle the business side with no real experience. The makers of Hydrophobia or Wolfe: The Red Hood Diaries spring into my mind as similar cases, where they had lot of potential but they vastly overshot their own financial limits and now ceased to exist as a game studio.