STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
1,089
IN-GAME
5,898
ONLINE
Founded
19 June, 2015
Language
English
Location
United States 
Showing 231-240 of 572 entries
293
Krimmer's Custom Weapons Ideas
-Daily Weapon Suggestion 54-

Personal Link For Me:
https://steamhost.cn/steamcommunity_com/workshop/browse/?appid=440&searchtext=&childpublishedfileid=0&browsesort=trend&section=mtxitems&requiredtags%5B%5D=Weapon

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Personal Set-Up For Me:

Class:
Slot:
Basis:
Weapon Type:
Model:

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The Metal Crusher X
Class: Scout
Slot: Melee
Basis: None
Weapon Type: Bat
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=638136486&searchtext=
When weapon is active:
(+) 70% Damage bonus vs. Buildings
(+/-) All ammo recieved turns into health
(-) 20% Damage penalty vs. Players

The Catacomb Cleanser
Class: Soldier / Pyro
Slot: Melee
Basis: None
Weapon Type: Soldier / Pyro Melee
Model: Jigglebones
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=182657306&searchtext=catacomb
When weapon is active:
(+) Walking over a gibbed part will restore 15 health
(+) Killing an enemy will gib them
(+) 15% Faster movement speed
(-) 33% Damage penalty
(-) You are marked for death while active, and for short period after switching weapons

The Screaming Eagle
Class: Soldier
Slot: Secondary
Basis: The B.A.S.E. Jumper
Weapon Type: B.A.S.E. Jumper With No Stats
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=158803356&searchtext=
(+/-) Press 'JUMP' key in the air to deploy. Deployed capes will stop your descent and allow you to freely to move in the air.
(-) While cape is deployed, you are marked for death
(-) 10% Slower movement speed on wearer

-The End-
-Daily Weapon Suggestion 53-

Personal Link For Me:
https://steamhost.cn/steamcommunity_com/workshop/browse/?appid=440&searchtext=&childpublishedfileid=0&browsesort=trend&section=mtxitems&requiredtags%5B%5D=Weapon

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Personal Set-Up For Me:

Class:
Slot:
Basis:
Weapon Type:
Model:

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The Marionettist
Class: Medic
Slot: Secondary
Basis: None
Weapon Type: Medi Gun
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=610514394&searchtext=
(+) +1 Max healing target
(+) Press middle-mouse to switch primary targets.
(+) 20% Longer heal beam range
(+) Your selected primary target is provided a defense boost.
(-) No ubercharge
(-) 25% Slower heal rate

The Lochaber Lunger
Class: Demoman
Slot: Melee
Basis: None
Weapon Type: Any Sword With No Stats
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=138375167&searchtext=
(+) Swing to lunge yourself forward in the direction you are facing. Hitting a target or surface won't lunge you.
(+) Deals minicrits and knockback on hit while airborn
(+/-) This weapon has a larger melee range but holsters and deploys slower.
(-) 15% Damage penalty
(-) 25% Slower firing speed

The Aquatic Moral
Class: Soldier
Slot: Melee
Basis: None
Weapon Type: Shovel
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=188867148&searchtext=
When this weapon is active:
(+) Gain a defense boost
(+/-) Alt-fire: Throw your anchor to pullback the enemy hit by it to you. The anchor itself deals 30 damage. While throwing your anchor and pulling the enemy back to you, you are disabled from switching, using any weapons besides the anchor throw, or moving. The enemy when being pulled can't either. The enemy is released when right at you.
(-) 50% Smaller melee range
(-) 25% Slower firing speed
(-) 20% Slower movement speed

-The End-
-Daily Weapon Suggestion 51-

Personal Link For Me:
https://steamhost.cn/steamcommunity_com/workshop/browse/?appid=440&searchtext=&childpublishedfileid=0&browsesort=trend&section=mtxitems&requiredtags%5B%5D=Weapon

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Personal Set-Up For Me:

Class:
Slot:
Basis:
Weapon Type:
Model:

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The Industrialist
Class: Scout
Slot: Primary
Basis: None
Weapon Type: Scattergun
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=636601370&searchtext=
(+) On kill, improve your firing and reload speed by 10% up to a max of 40%
(+) Being hit will restore ammo. 1-25% = 1 Ammo, 26-50% = 2 Ammo, 51-75% = 3 Ammo, and 76-100% = 4 Ammo
(-) While this weapon is active, you cannot double jump
(-) 10% Slower base reload speed
(-) 25% Smaller max primary ammo capacity

The Patient Line
Class: Medic
Slot: Secondary
Basis: None
Weapon Type: Medi Gun
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=5398&searchtext=
(+) Fully healing an injured patient will provide you a speed boost for several seconds
(+) 25% Faster heal rate
(+/-) Ubercharge: Silence all nearby enemies. Silencing an enemy disables them from being buffed.
(-) You are marked for death while healing an injured target. Effect lasts for several seconds after undeployment.
(-) 85% Smaller ubercharge duration (Lasts only around 1 second)

The Dog of War
Class: Engineer
Slot: Primary
Basis: None
Weapon Type: Shotgun
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=220891608&searchtext=
(+) Fires a special bolt that makes your sentry focus fire on that target before any other.
(+) On hit, mark for death
(-) 85% Smaller clip size (1 Clip)
(-) 50% Smaller max primary ammo capacity
(-) While this weapon is active, sentry is disabled and takes time to reactivate (Wrangler shield basically but without the shield model and defense boost when shielded)

-The End-
-Daily Weapon Suggestion 50-

Personal Link For Me:
https://steamhost.cn/steamcommunity_com/workshop/browse/?appid=440&searchtext=&childpublishedfileid=0&browsesort=trend&section=mtxitems&requiredtags%5B%5D=Weapon

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Personal Set-Up For Me:

Class:
Slot:
Basis:
Weapon Type:
Model:

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WOOOH!!! 50th MILESTONE!!!

You deserve a bonus!
It's a suprise dummy. It will come when you least expect it....

The Poacher
Class: Heavy
Slot: Primary
Basis: None
Weapon Type: Minigun
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=635872884&searchtext=
(+) Create a stomp which knockbacks enemies away from you and deals 20 damage to the enemy hit. The knockback is so strong that any melee weapon can't hit you.
(+) Deals very small knockback to enemies on hit
(+) 20% Damage resistance while spun up
(-) 90% Slower spin up time
(-) 35% Slower movement speed while spun up
(-) 15% Damage penalty

The Space Mini-Gun
Class: Heavy
Slot: Primary
Basis: None
Weapon Type: Minigun
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=635698404&searchtext=
(+) On kill, vaporize enemy
(+) Fires small electric lasers
(+) Does not require ammo (100 Ammo In Energy Capacity)
(+) When not firing for 3 seconds, 5 energy is automatically recharged every half of a second when not firing
(-) No random critical hits
(-) Deals only 20% damage to buildings

The Sydney Six-Shooter
Class: Sniper
Slot: Primary
Basis:
Weapon Type:
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=471160720&searchtext=
(+) +30% Movement speed while zoomed in
(+/-) Collecting 4 heads will bring you into "Focus Mode".
(+/-) Each scoped headshot kill increases the weapon's firing speed by 15% up to 60% but decreases the damage by 5% up to 20% every head. You can earn up to 4 heads.

-The End-
-Daily Weapon Suggestion 49-

Personal Link For Me:
https://steamhost.cn/steamcommunity_com/workshop/browse/?appid=440&searchtext=&childpublishedfileid=0&browsesort=trend&section=mtxitems&requiredtags%5B%5D=Weapon
------------------------------------

Personal Set-Up For Me:

Class:
Slot:
Basis:
Weapon Type:
Model:
-------------------------------------

The Double-J Battery (Promotional!)
Class: Scout
Slot: Primary
Basis: None
Weapon Type: Scattergun
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=635055114&searchtext=
When weapon is active:
(+) 20% Bonus jump height
(+/-) Hold fire to charge up a super shot which deals 135 damage, but has a bigger size, consumes the whole clip, and a 60% slower projectile speed. Also, projectile cannot be charged unless having a full clip
(+/-) Fires a small electric projectile that has no damage fall-off but deals only 60 damage (Flare Projectile That Flies Straight)
(+/-) Holds a 4 clip and reloads the entire clip at once
(-) Taking fall damage will force you to wait 1.3 seconds to recover

The Howitzer
Class: Demoman
Slot: Primary
Basis: None
Weapon Type: Grenade Launcher
Model: New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=634665040&searchtext=
(+) 20% Faster projectile speed
(+) 10% Damage bonus
(+/-) Launched bombs also explode upon impact with a surface
(-) 15% Smaller splash radius

The Lancer
Class: Medic
Slot: Primary
Basis: None
Weapon Type: The Crusader's Crossbow With No Stats
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=634068461&searchtext=
(+) Ubercharge is gained depending on damage dealt. Can earn up to a max of 20%.
(+) 15% Damage bonus
(+) Projectiles pierce through enemies
(+/-) Fires special bolts that deal damage based on distance traveled
(+/-) This weapon will reload when not active
(-) 75% Smaller max primary ammo on wearer

The Hostitalian Revenge
Class: Medic
Slot: Melee
Basis: None
Weapon Type: Bonesaw
Model: Team Colored?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=632296368&searchtext=
(+) Every healing target that died while healing them will store a revenge crit
(+) On kill, gain a speed and defense boost for several seconds
(+) 15% Damage bonus
(-) 25% Slower firing speed
(-) You are marked for death while weapon is active

The Iron Dream
Class: Soldier
Slot: Primary
Basis: None
Weapon Type: Rocket Launcher
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=633184716&searchtext=
(+) Projectiles cannot be reflected or destroyed
(+) 15% Damage bonus
(+) 80% Increased damage push force
(-) 30% Slower projectile speed
(-) 10% Slower movement speed while weapon is active

The View of Cuirve
Class: Spy
Slot: Primary
Basis: None
Weapon Type: Revolver
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=632156778&searchtext=
(+) Alt-fire: Zoom in and charge up shots. Zoom doesn't block outside view.
(+) No damage fall-off (Takes base damage)
(+) 34% Smaller max charge meter
(+) No spread recovery while zoomed in
(-) 34% Smaller clip size
(-) 20% Damage penalty
(-) 20% Slower firing speed
(-) 20% Increased base spread recovery time
(-) Cannot headshot

-The End-

What? You thought it would be only 3? Pfft.... I would never miss out on models.Maybe....
-Arms Race 2 Contribution Part 15-

Preview Link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=478659501
Before reading this, I wanna let you know that I am personally a fan of the Arms Race series' models for weapons. If you want a preview of what models i'm doing, the link is right above. Yes, These will be the dailies. I will try my best to do all the Arms Race 2 models. I've already done Arms Race 1. I don't know really where it is but you can look for yourself if you choose to. Anyway, let's get started shall we?

Note: I will be doing 3 each to make it balanced.

The El Romance Mortal
Class: Pyro
Slot: Melee
Basis: None
Weapon Type: Fire Axe
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=514291823
(+) Alt-fire: Ignite all nearby enemies that are disguised or cloaked.
(-) 20% Damage penalty

The Moon Shot
Class: Soldier
Slot: Primary
Basis: None
Weapon Type: Rocket Launcher
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=511889208
(+) Long distance direct hits will super stun enemy for 7 seconds, will crit, and launch them up in the air
(+) No damage fall-off (Takes base damage)
(+) 20% Faster projectile speed
(-) No splash
(-) 34% Damage penalty
(-) No random critical hits

The Portable Energy Shield
Class: Engineer
Slot: Melee
Basis: None
Weapon Type: Wrench
Model: Team Colored
Weapon:

Building:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=514751133
(+) Creates an energy wall which blocks enemies from moving past it. Enemies that attempt to walk past it will take 20 damage. Disguised enemies can still walk past. Sentries can shoot through.
(+) Energy wall cannot be sapped.
(+) Dispenser costs 30% less metal
(+/-) Building replaces dispenser
(-) Energy wall doesn't provide health or ammo
(-) 34% Smaller building health

-The End-

Note: 2 Weapon models were cut because of 1 me being satisfied with my suggestion for it and the other being already in the game.
-Arms Race 2 Contribution Part 14-

Preview Link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=478659501
Before reading this, I wanna let you know that I am personally a fan of the Arms Race series' models for weapons. If you want a preview of what models i'm doing, the link is right above. Yes, These will be the dailies. I will try my best to do all the Arms Race 2 models. I've already done Arms Race 1. I don't know really where it is but you can look for yourself if you choose to. Anyway, let's get started shall we?

Note: I will be doing 3 each to make it balanced. This is not apart of the daily. It's just too boost up production and help me finish the Arms Race 2 model selection.

The Havoc Attack
Class: Soldier
Slot: Primary
Basis: None
Weapon Type: Rocket Launcher
Model: Team Colored and New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=593098770
(+) Can fire 4 rockets at once while blast jumping
(+) 25% Faster firing speed
(+) 20% Faster projectile speed
(+/-) Does not need to reload but contains only 10 ammo
(-) 15% Damage penalty
(-) 15% Smaller splash radius

The Nail Biter
Class: Engineer
Slot: Melee
Basis: None
Weapon Type: Wrench
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=598793285
(+) 300% Faster upgrading rate
(+/-) Can still hit buildings while it's still in the process of not being fully active to upgrade but at the cost of damaging your sentry by 35 every hit
(-) Cannot speed up construction

The Makeshift Mutiliator
Class: Pyro
Slot: Primary
Basis: None
Weapon Type: Flame Thrower
Model: None
(+) Unlimited Ammo (Cannot obtain ammo from all ammo sources)
(+) 3/4 Bigger flame size (75%)
(-) 80% Slower firing speed
(-) 15% Damage penalty
(-) 10% Slower movement speed while weapon is active
(-) While weapon is active, you can be inflicted afterburn. Unequiping this weapon when inflicted afterburn doesn't remove it until the afterburn durations wears out.

-The End-
Showing 231-240 of 572 entries