STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
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Founded
19 June, 2015
Language
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Location
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Showing 251-260 of 572 entries
293
Krimmer's Custom Weapons Ideas
-Arms Race 2 Contribution Part 6-

Preview Link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=478659501
Before reading this, I wanna let you know that I am personally a fan of the Arms Race series' models for weapons. If you want a preview of what models i'm doing, the link is right above. Yes, These will be the dailies. I will try my best to do all the Arms Race 2 models. I've already done Arms Race 1. I don't know really where it is but you can look for yourself if you choose to. Anyway, let's get started shall we?

Note: I will be doing 3 each to make it balanced. This is not a part of the daily. This is just to boost up production and finishing up the whole Arms Race 2 model selection.

The Whiplash
Class: Scout
Slot: Melee
Basis: None
Weapon Type: Bat
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=508688617
(+) Super stuns on hit for 2.5 seconds before 1.5 seconds after deploying
(+/-) This weapon has a 20% smaller melee range but holsters and deploys 40% faster
(-) 15% Damage penalty
(-) No random critical hits

The Bolshevik Bomber
Class: Heavy
Slot: Secondary
Basis: None
Weapon Type: Shotgun
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=508837899
(+) 15% Firing speed
(+) 20% Faster reload speed
(+/-) First shot will stun enemy for 1.3 seconds but deals 20% less damage
(-) 67% Smaller clip size
(-) 20% Smaller pellet count

The Oath Breaker (REDUX!)
Class: Medic
Slot: Melee
Basis: None
Weapon Type: Bonesaw
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=509880303
(+) On kill, steal the amount of ubercharge the enemy had
(+/-) Damage equals the amount of ubercharged stored in the enemy. Every 1% equals 2 damage. Can earn up to a maximum of 200 damage. This doesn't affect damage against non-medics or players with no ubercharge meter
(-) 15% Base damage penalty (Still applies to crits and mini-crits)

-The End-

Note: 1 model was cut due to me being satisfied of what suggestion I made of it. Also, I don't care if the weapon is already official. I want them to change the Oath Breaker to a better one. This one may or may not be better.
-Arms Race 2 Contribution Part 5-

Preview Link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=478659501
Before reading this, I wanna let you know that I am personally a fan of the Arms Race series' models for weapons. If you want a preview of what models i'm doing, the link is right above. Yes, These will be the dailies. I will try my best to do all the Arms Race 2 models. I've already done Arms Race 1. I don't know really where it is but you can look for yourself if you choose to. Anyway, let's get started shall we?

Note: I will be doing 3 each to make it balanced.

The Nailer
Class: Scout
Slot: Primary
Basis: None
Weapon Type: Scattergun
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=505777716
(+) Shoots nails which pins players to walls on kill (Huntsman Effect)
(+) On hit, cause bleeding for 6 seconds. Bleed damage is determined on ranged hits
(+) 40% Faster firing speed
(+) 40% More accurate
(-) 34% Smaller clip size
(-) 20% Smaller pellet count
(-) 15% Damage penalty

The Burst Beacon
Class: Pyro
Slot: Secondary
Basis: None
Weapon Type: Flare Gun With No Stats
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=507365477
(+) Afterburn can spread to nearby enemy players within a 6.1 ft. range.
(+) Projectiles still last after hit and explodes when it hits the ground.
(+) This weapon will reload while not active.
(-) 50% Smaller secondary ammo capacity
(-) 20% Smaller afterburn duration
(-) 15% Damage penalty

The Cauterizer
Class: Pyro
Slot: Melee
Basis: None
Weapon Type: Fire Axe
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=508684211
(+/-) Ignite enemy on hit for 6 seconds (Not 10)
(+/-) Weapon absorbs the afterburn on the enemy player on hit but adds the time of the afterburn that was still active will be added to the afterburn time of the weapon itself
(-) 20% Damage penalty

-The End-

Note: Sadly, 4 weapon models were cut due to 2 being hated, 1 being a joke, and 1 being a used model already.
-Arms Race 2 Contribution Part 4-

Preview Link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=478659501
Before reading this, I wanna let you know that I am personally a fan of the Arms Race series' models for weapons. If you want a preview of what models i'm doing, the link is right above. Yes, These will be the dailies. I will try my best to do all the Arms Race 2 models. I've already done Arms Race 1. I don't know really where it is but you can look for yourself if you choose to. Anyway, let's get started shall we?

Note: I will be doing 3 each to make it balanced.

The Whiskey Rebellion
Class: Demoman
Slot: Melee
Basis: None
Weapon Type: Bottle
Model: Secondary Model Once Broken
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=497688226
(+) Alt-fire / Taunt: Force all nearby teammates to charge straight in the direction they are looking and bash them dealing 60 damage each player. Charge can be stopped by attacking while charging. Alt-fire has a cooldown of 10 seconds.
(-) While this weapon is active, you are marked for death
(-) 20% Damage penalty

The Medi Pump
Class: Medic
Slot: Secondary
Basis: None
Weapon Type: Medi Gun
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=499440268
(+) Overheal does not decay
(+) 34% Bigger max overheal
(+) 20% Faster overheal rate
(+) 20% Faster ubercharge rate
(+/-) Ubercharge: Increase overheal by 50% and overheal rate by +30%.
(-) Ubercharge cannot be built up on fully overhealed patients
(-) Can only heal players that are at max health

The Dragon Hunter
Class: Soldier
Slot: Primary
Basis: None
Weapon Type: Rocket Launcher
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=500449232
(+) On hit, ensare enemy in a net slowing them down by 40%, disabling all their weapons, and marking them for death for 6 seconds
(-) This weapon holsters and deploys 20% slower
(-) 25% Damage penalty
(-) 20% Smaller explosion radius
(-) 25% Slower reload speed
(-) 75% Smaller clip size
(-) 50% Smaller ammo capacity

-The End-

Note: 2 Models were cut out due to me being satisfied with my suggestion of that model on a different post.
-Arms Race 2 Contribution Part 3-

Preview Link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=478659501
Before reading this, I wanna let you know that I am personally a fan of the Arms Race series' models for weapons. If you want a preview of what models i'm doing, the link is right above. Yes, These will be the dailies. I will try my best to do all the Arms Race 2 models. I've already done Arms Race 1. I don't know really where it is but you can look for yourself if you choose to. Anyway, let's get started shall we?

Note: I will be doing 3 each to make it balanced and this specific part is not apart of the daily. I'm just speeding up the process since there currently 66 weapons in the workshop collect for Arms Race 2.

The Big Man
Class: Demoman
Slot: Secondary
Basis: None
Weapon Type: Stickybomb Launcher
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=491896701
(+) Projectiles themself deal 40 damage on hit
(+) Stickies self-detonate 2 seconds after impact with a surface
(+) 30% Bigger explosion radius
(-) Cannot manually detonate
(-) 15% Slower firing speed
(-) 15% Slower projectile speed
(-) 20% Damage penalty

The Stronghold Fest
Class: Medic
Slot: Secondary
Basis: None
Weapon Type: Medi Gun
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=492151433
(+) Gain a defense buff while healing a target
(+) 34% Larger max overheal
(+/-) Ubercharge: Make all nearby teammates invulnerable to all debuffs.
(-) 20% Slower heal rate

The Condiment Cannon
Class: Scout
Slot: Primary
Basis: None
Weapon Type: Scattergun
Model: Team Colored and New Projectile Particles
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=496607460
(+) On hit, provide all debuffs for 6 seconds (Including fire, bleeding, and etc.)
(+/-) Holds a 4-shot clip and reloads its entire clip at once.
(-) 100% Base damage penalty

Hidden Stats:
(+/-) Has same stats as The Shortstop but doesn't have the cons or pros to it. Just the 4 clip, entire clip reload, 4 pellets, and etc.

-The End-

Note: One model was cut due to of model are being used.
-Arms Race 2 Contribution Part 2-

Preview Link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=478659501
Before reading this, I wanna let you know that I am personally a fan of the Arms Race series' models for weapons. If you want a preview of what models i'm doing, the link is right above. Yes, These will be the dailies. I will try my best to do all the Arms Race 2 models. I've already done Arms Race 1. I don't know really where it is but you can look for yourself if you choose to. Anyway, let's get started shall we?

Note: I will be doing 3 each to make it balanced.

The Invigorator
Class: Medic
Slot: Secondary
Basis: None
Weapon Type: Medi Gun
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=491138780
(+) Press your reload key to cycle through buff types.
(+) While healing, provides you and your target the buff currently selected
(+) 34% Larger max overheal
(+) 25% Longer ubercharge duration
(+/-) Ubercharge: Provide all nearby players the buff currently selected
(-) Cannot heal

Buff Types:
Offense Buff: Provide your target a minicrit buff (Buff Banner)
Defense Buff: Provide your target a defense buff (Battalion's Backup)
Support Buff: Provide your target a speed and heal on hit buff (Concheror)

The Heavy Pounder
Class: Engineer
Slot: Melee
Basis: None
Weapon Type: Wrench
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=491466027
(+) 25% Faster repair rate
(+) Sappers take only 1 hit to destroy
(-) 15% Slower firing speed
(-) While hauling buildings, every second while hauling a building will slow your movement speed by -4% up to a maxium of -24%. Effect lasts 2 seconds after building is redeployed
(-) 15% Slower movement speed while weapon is active

The Outback Initiative
Class: Sniper
Slot: Melee
Basis: None
Weapon Type: Kukri
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=491830116
(+) Collect heads to increase your firing speed on all weapons by +10% to a maximum of +40%
(+) 15% Faster movement speed while weapon is active
(-) 30% Damage penalty
(-) On miss, hit yourself. Idiot.

-The End-
-Arms Race 2 Contribution-

Preview Link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=478659501
Before reading this, I wanna let you know that I am personally a fan of the Arms Race series' models for weapons. If you want a preview of what models i'm doing, the link is right above. Yes, these will be the dailies. I will try my best to do all the Arms Race 2 models. I've already done Arms Race 1. I don't know really where it is but you can look for yourself if you choose to. Anyway, let's get started shall we?

Note: I will be doing 3 each to make it balanced.

The Big Mac
Class: Scout
Slot: Secondary
Basis: None
Weapon Type: Pistol
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=477162093
(+) 34% Faster firing speed
(+) 75% Bigger clip size
(+) 64% Bigger Ammo capacity
(+) Reload speed increases by 2% on hit for 3 seconds
(-) Weapon holsters and deploys 20% slower
(-) 25% Damage penalty
(-) 40% Less accurate
(-) No random critical hits

The Six Point Shuriken
Class: Scout
Slot: Secondary
Basis: None
Weapon Type: The Flying Guillotine With No Stats
Model: New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=480946026
(+) Throw at your enemies to make them bleed and be marked for death!
(+) This weapon holsters and deploys 20% faster
(+) 200% Bigger clip size
(+) 34% Faster recharge rate
(+) 20% Faster firing speed
(-) 60% Damage penalty
(-) 40% Smaller bleed duration
(-) No random critical hits

The Legendary Long Sword
Class: Demoman
Slot: Melee
Basis: None
Weapon Type: Eyelander With No Stats
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=490695419
(+) On hit, gain a 40% chance to dodge incoming hits for 3 seconds
(+) 80% Longer melee range
(+) 20% Faster firing speed
(-) This weapon holsters and deploys 20% slower
(-) 20% Damage penalty

-The End-
Originally posted by Thrynity:
Originally posted by Krimmer | ctf2w Undertale ❤:
-Daily Custom Weapon Suggestion 37-

The Slammer (FIXED!)
Class: Scout
Slot: Melee
Basis: The (Old) Slammer
Weapon Type: Bat
Model: Team Colored?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=100803287&searchtext=
(+) Airborne enemies are slammed into the ground on hit
(+) 200% Bonus jump height while weapon is active
(+) 100% Critical hits vs. Airborn enemies
(-) Cannot double jump while weapon is active
(-) 99% Base damage penalty
(-) 25% Slower firing speed

The Uncomfortable Hiker
Class: Sniper
Slot: Secondary
Basis: None
Weapon Type: Weapon Is Hidden
Model: Weapon Is Hidden (Model Is Still Provided)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=53136267&searchtext=
(+) 1 Ammo is regenerated every 4 seconds
(+/-) Health packs become ammo
(-) 40% Less ammo from all ammo sources
(-) 10% Slower movement speed on wearer

The Moon Beam (UPDATED!)
Class: Sniper
Slot: Primary
Basis: Skylord Sweddy's Charge Decaying Sniper Rifle
Weapon Type: Sniper Rifle
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=517886642&searchtext=
(+) Full charged shots will penetrate through enemy players
(+/-) Charge decays instead of charging and starts fully charged
(-) Tracer rounds active
(-) 20% Damage penalty
(-) 25% Smaller max charge time
(-) 15% Slower firing speed

-The End-

For the slammer like weapon
It's -99% non-critical damage ?
Base Damage is the normal damage such as: No mini-crits, crits, or any damage buff. Just normal damage. Crits still deal 105 damage and etc.
Showing 251-260 of 572 entries