STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
931
IN-GAME
5,549
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Founded
19 June, 2015
Language
English
Location
United States 
Showing 241-250 of 572 entries
293
Krimmer's Custom Weapons Ideas
-Arms Race 2 Contribution Part 13-

Preview Link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=478659501
Before reading this, I wanna let you know that I am personally a fan of the Arms Race series' models for weapons. If you want a preview of what models i'm doing, the link is right above. Yes, These will be the dailies. I will try my best to do all the Arms Race 2 models. I've already done Arms Race 1. I don't know really where it is but you can look for yourself if you choose to. Anyway, let's get started shall we?

Note: I will be doing 3 each to make it balanced.

The Fat Mann
Class: Soldier
Slot: Primary
Basis: "The Fat Man" From The Fallout Series
Weapon Type: Rocket Launcher
Model: New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=521934394
(+) 200% Bigger explosion radius
(+) 40% Damage bonus
(+/-) Explosion creates a cloud of smoke blocking both teams' view.
(-) 75% Smaller clip size
(-) 50% Smaller ammo capacity
(-) 80% Slower reload speed
(-) No ammo from all sources while weapon is active
(-) Rockets ark like grenades but 20% faster.
(-) No random critical hits

Lil'l Slugger
Class: Scout
Slot: Secondary
Basis: None
Weapon Type: Mad Milk With No Stats
Model: New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=522611049
(+) Extinguishing an ally reduces the cooldown by -20%
(+/-) Cover enemies in mucus which slows the enemy down by 20% and can be increased up to a maximum of +40% by dealing damage to an enemy covered in mucus.

The Sure Shot
Class: Scout
Slot: Primary
Basis: None
Weapon Type: Scattergun
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=515654984
(+) 40% More accurate
(+) Deals mini-crits from medium-long range
(-) Every bullet missed, will decrease your accuracy by -5% for several seconds
(-) 15% Damage penalty
(-) 25% Smaller primary ammo capacity
(-) 34% Smaller clip size

-The End-
-Arms Race 2 Contribution Part 12-

Preview Link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=478659501
Before reading this, I wanna let you know that I am personally a fan of the Arms Race series' models for weapons. If you want a preview of what models i'm doing, the link is right above. Yes, These will be the dailies. I will try my best to do all the Arms Race 2 models. I've already done Arms Race 1. I don't know really where it is but you can look for yourself if you choose to. Anyway, let's get started shall we?

Note: I will be doing 3 each to make it balanced.

The Sheer Silence
Class: Spy
Slot: Primary
Basis: None
Weapon Type: Revolver
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=517077191
(+) Silent Killer: Shots are 100% silent and kills don't show up on the kill feed
(+) Instant kills enemies at or below 40 health
(-) 34% Damage penalty
(-) 34% Smaller clip size
(-) 20% Slower firing speed
(-) No random critical hits

The Lamb To The Slaughter
Class: Demoman
Slot: Secondary
Basis: None
Weapon Type: The Chargin' Targe With No Stats
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=518061871
(+) Alt-Fire: Charge toward your enemies and remove debuffs.
(+) Infinite charge duration
(+) Full turning control
(-) 15% Damage vulnerability on wearer
(-) +3 Seconds in max recharge
(-) 40% Decrease in charge impact damage
(-) 35% Slower charge speed
(-) You are marked for death while charging
(-) Taking damage, attacking while charging, or impacting a surface will immediately stop the charge and you are stuck in place for 3 seconds

The Battering Lamb
Class: Soldier
Slot: Primary
Basis: None
Weapon Type: Rocket Launcher
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=521288092
(+) Weapon creates (Force-A-Nature) knockback on direct hits
(+) Splash damage knocks enemies in the air
(-) 20% Smaller explosion radius
(-) 30% Slower projectile speed
(-) 15% Damage penalty

-The End-

Note: 1 Weapon model was cut due to me being satisfied with the stats for the (Removed) weapon with the model.
-Arms Race 2 Contribution Part 11-

Preview Link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=478659501
Before reading this, I wanna let you know that I am personally a fan of the Arms Race series' models for weapons. If you want a preview of what models i'm doing, the link is right above. Yes, These will be the dailies. I will try my best to do all the Arms Race 2 models. I've already done Arms Race 1. I don't know really where it is but you can look for yourself if you choose to. Anyway, let's get started shall we?

Note: I will be doing 3 each to make it balanced.

The Sharpened Slicer
Class: Spy
Slot: Melee
Basis: None
Weapon Type: Knife
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=515422848
(+) On hit, cause bleeding for 6 seconds
(+) 15% Faster movement speed while weapon is active
(+) 30% Damage bonus
(+) 25% Faster firing speed
(-) Cannot backstab
(-) No random critical hits

The Pack-A-Bonk
Class: Scout
Slot: Primary
Basis: None
Weapon Type: Shortstop With No Stats
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=515672918
(+) Hold fire to charge up shot up to 3.3 seconds
(+) Deals knockback to both the enemy and you
(-) 60% Smaller knockback push force
(-) 85% Smaller clip size (1 Clip)
(-) 67% Smaller ammo capacity
(-) 50% Smaller pellet count
(-) 20% Damage penalty
(-) 80% Slower reload speed

Charge Info:
(+) Every 20% charged will provide +2 bullets and +20% increased knockback push force
(+) 100% Charged shot will do a normal stun to enemies hit for 6 seconds

The Tattered Terrorizer
Class: Sniper
Slot: Secondary
Basis: None
Weapon Type: SMG
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=515514720
While this weapon is active:
(+) Can't be debuffed by enemies when weapon was active when debuffed
(+) 20% Faster movement speed on wearer
(+) 300% Bigger clip size
(+) 167% Bigger ammo capacity
(+) 20% Faster firing speed
(+/-) Killing an enemy will provide crits but accuracy will be decreased by -65% for 6 seconds
(-) 35% Less accurate
(-) 25% Damage penalty
(-) 80% Slower reload speed
(-) No random critical hits

-The End-

Note: 2 weapon models were cut due to me being satisfied with the suggestions I made for them. 1 is a joke model to me in a way but why the heck not make stats for it?
-Arms Race 2 Contribution Part 10-

Preview Link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=478659501
Before reading this, I wanna let you know that I am personally a fan of the Arms Race series' models for weapons. If you want a preview of what models i'm doing, the link is right above. Yes, These will be the dailies. I will try my best to do all the Arms Race 2 models. I've already done Arms Race 1. I don't know really where it is but you can look for yourself if you choose to. Anyway, let's get started shall we?

Note: I will be doing 3 each to make it balanced. This is not apart of the daily. This is just to boost of production and help me finish up the whole Arms Race 2 model selection.

The Critical Transmission
Class: Medic
Slot: Secondary
Basis: None
Weapon Type: Medi Gun
Model: Team Colored and New Beam Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=513923603
(+) If your current healing target is hurt, they will gain a crit boost. If not, they will gain a mini-crit boost.
(+) 30% Faster heal rate
(+) 20% Longer heal beam reach
(+/-) Ubercharge: Provide all nearby teammates mini-crits
(-) 20% Shorter ubercharge duration
(-) Crits provided deal 34% less damage
(-) No overheal

The Meat Shot
Class: Heavy
Slot: Secondary
Basis: None
Weapon Type: Shotgun
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=514742455
(+) Close range hits crit
(+) 40% Bigger pellet count
(+) Blow away enemy's gibs on kill
(-) 20% Slower firing speed
(-) 40% Less accurate
(-) 50% Smaller clip size

The Ink Sac
Class: Spy
Slot: Melee
Basis: None
Weapon Type: Knife
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=515142099
While weapon is active:
(+) On hit, slow enemies by 40% for 6 seconds
(+) 15% Damage bonus
(+) 25% Longer melee range
(-) 25% Slower firing speed
(-) 15% Slower movement speed while weapon is active

-The End-
-Arms Race 2 Contribution Part 9-

Preview Link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=478659501
Before reading this, I wanna let you know that I am personally a fan of the Arms Race series' models for weapons. If you want a preview of what models i'm doing, the link is right above. Yes, These will be the dailies. I will try my best to do all the Arms Race 2 models. I've already done Arms Race 1. I don't know really where it is but you can look for yourself if you choose to. Anyway, let's get started shall we?

Note: I will be doing 3 each to make it balanced.

The Caustic Concussion
Class: Medic
Slot: Melee
Basis: The Ullapool Caber
Weapon Type: Bonesaw
Model: Team Colored and Broken Model
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=513213264
(+) When bottle is broken, damage will increase by 25% and hits will cause bleeding for 6 seconds
(+/-) First hit will mark enemy for death and can also be affected (Bottle breakes after hit)
(-) 30% Damage penalty
(-) 15% Slower firing speed
(-) This weapon holsters 100% slower
(-) No random critical hits

The Bursting Flame
Class: Pyro
Slot: Secondary
Basis: None
Weapon Type: Flare Gun With No Stats
Model: New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=513149509
(+) 100% Mini-crits vs. Burning players
(+) 20% Faster firing speed
(+/-) Alt-fire: Set Flare Blazing
(+/-) This weapon will reload when not active

Flare Blaze Info:
(+) 60% Faster projectile speed
(-) 15% Damage penalty
(-) 34% Afterburn damage penalty

The Tesla Coil
Class: Engineer
Slot: Primary
Basis: None
Weapon Type: Pomson 6000 With No Stats
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=513807619
(+) Does not require ammo
(+) Projectiles penetrate through enemy players and buildings
(+) Damage travels to nearby enemy players. Damage is decreased by 25% up to a maximum of 75% every player connected from the one hit
(+/-) Fires an yellow electric bolt
(-) 20% Slower firing speed
(-) 30% Damage penalty
(-) 20% Slower projectile speed
(-) Projectile can be reflected

-The End-

Note: 1 Weapon was cut being due to me being satisfied with the weapon model in the game being used with it's given stats.
3,550
Suggestions for New Weapons (or New Attributes)
293
Krimmer's Custom Weapons Ideas
-Arms Race 2 Contribution Part 8-

Preview Link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=478659501
Before reading this, I wanna let you know that I am personally a fan of the Arms Race series' models for weapons. If you want a preview of what models i'm doing, the link is right above. Yes, These will be the dailies. I will try my best to do all the Arms Race 2 models. I've already done Arms Race 1. I don't know really where it is but you can look for yourself if you choose to. Anyway, let's get started shall we?

Note: I will be doing 3 each to make it balanced. This is not one of the dailies. This is to boost up production and have me finish the whole Arms Race 2 selection.

The Tanked
Class: Heavy
Slot: Primary
Basis: None
Weapon Type: Minigun
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=512878243
(+) 80% Faster movement speed while spun up
(+) 100% More accurate
(+/-) Weapons shoots rockets instead of bullets
(+/-) Rockets deal 25% more damage and have a 15% bigger explosion radius but a 20% slower projectile speed
(-) 67% Smaller rocket count (1 Rocket)
(-) 1,200% Slower firing speed
(-) 80% Smaller ammo capacity
(-) 85% Slower spin-up speed

The Chain Stabber
Class: Spy
Slot: Melee
Basis: None
Weapon Type: Knife
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=512878979
(+) Critical hits gib enemies and plays the saw sound on kill
(+) On kill, increase melee firing speed by 10% up to a maximum of 50% and movement speed by 5% up to a maximum of 25% for several seconds
(-) While hurt, you cannot cloak or disguise
(-) Backstabs produce a larger death sound
(-) -15 Max health on wearer

Melf's Magic Potion
Class: Sniper
Slot: Secondary
Basis: None
Weapon Type: Jarate With No Stats
Model: New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=480957345
(+) Splash yourself or your teammates to make all their weapons' damage increase by 20% for 10 seconds. Splashing enemy players will reduce their damage by 10% for 10 seconds
(-) Cannot extiguish friendly players
(-) 20% Longer recharge rate

-The End-
-Arms Race 2 Contribution Part 7-

Preview Link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=478659501
Before reading this, I wanna let you know that I am personally a fan of the Arms Race series' models for weapons. If you want a preview of what models i'm doing, the link is right above. Yes, These will be the dailies. I will try my best to do all the Arms Race 2 models. I've already done Arms Race 1. I don't know really where it is but you can look for yourself if you choose to. Anyway, let's get started shall we?

Note: I will be doing 3 each to make it balanced.

The Sentinel
Class: Engineer
Slot: Secondary
Basis: UberUpgrade's Hat Sentry
Weapon Type: Pistol
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=510110896
(+) While weapon is active, press middle-mouse to contruct a mini sentry which follows you around on your head which costs 100 metal.
(+) "Hat Sentry" only spots enemies that are outlined.
(+) On hit, outline up to 3 enemies for 15 seconds each
(+) Does not need to reload
(+) 100% More Accurate
(+) Infinite sentry range
(-) 100% Slower firing speed
(-) Contains 50 ammo
(-) Sentry destroys itself when out of ammo
(-) 50% Smaller max sentry health
(-) 20% Smaller max sentry ammo capacity

The Big Shot
Class: Scout
Slot: Primary
Basis: None
Weapon Type: Scattergun
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=510691874
(+) On hit, damage fall-off is decreased by 10% up to a maximum 50%
(+) 80% More accurate
(-) Taking damage decreases your accuracy up to a maximum of -45%
(-) 20% Slower firing speed
(-) 15% Damage penalty

The Land Miner
Class: Pyro
Slot: Melee
Basis: None
Weapon Type: Fire Axe
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=512877609
(+) Creates an explosion on hit
(+) On hit, produces knockback on both the target and you
(+) Critical hits produce huge knockback on both the target and you
(+) Deals crits while airborn
(-) Weapon itself deals no damage. Only the explosion.
(-) 35% Crit damage penalty
(-) 25% Slower firing speed
(-) 20% Slower hit register (Animation speed is affected)
(-) No random critical hits

-The End-

Note: 2 Weapons were cut due to me being satisfied with the creator's weapon stats for the weapon and the other me being satisfied with. (A.K.A. The Canned Conserva)
Showing 241-250 of 572 entries