STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
705
IN-GAME
4,696
ONLINE
Founded
19 June, 2015
Language
English
Location
United States 
Showing 351-360 of 572 entries
293
Krimmer's Custom Weapons Ideas
-Building Pals!- (Only Engineer And Building Weapons)

The Sentry-Mobile
Slot: Melee
Basis: None
Weapon Type: Wrench
Model: Two Models Both Team Colored. One Building Model And One Wrench Model
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=20361&searchtext=
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=144131894&searchtext=
(+) While this weapon is active, sentry will mock your movement; besides jumping and crouching; but at a 20% slower movement speed
(+) 50% Faster sentry rotation speed
(+) 25% Faster sentry firing speed
(-) Sentries cannot be hauled
(-) Sentries cost 45% more metal to build
(-) Sentries cannot be upgraded
(-) 20% Max sentry health

Note: You can still wrangle your sentry but it will be forced to stop.

The Sky Net
Slot: Melee
Basis: None
Weapon Type: Wrench
Model: Two Models Both Team Colored. One Building Modek And One Wrench Model
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=17625&searchtext=
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=218682818&searchtext=
(+) Sentries are placed airborn
(+) 50% Smaller max upgrade cost
(+) +1 Additional sentry
(+) 100% Faster sentry firing speed
(+) Level 3 sentry fires 50% faster than a level 2 sentry
(+) Rotates 20% faster than a default sentry
(-) 40% Smaller sentry max health
(-) 60% Smaller sentry ammo capacity
(-) Sentries do not fire rockets at any level

The Dogs Of War
Slot: Melee
Basis: None
Weapon Type: Wrench
Model: Two Models Both Team Colored. One Building Modek And One Wrench Model
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=399041008&searchtext=
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=399041008&searchtext=
(+) Can place one additional sentry that will be Level 2
(+) Level 1 Sentries provide all nearby players a Buff Banner and Battalion's Backup boost to all nearby players
(+) Level 2 Sentries provide a projectile shield in the direction they are facing and a building shield for all nearby buildings increasing their health by 40%
(+) Level 2 Sentry has 120% larger max health than a Level 1
(-) Sentries do not shoot but instead, they act like a shielder
(-) Sentries cannot be upgraded
(-) Sentries cannot be repaired
(-) Sentries cannot be provided a building shield
(-) Level 1 Sentry has 20% smaller max health than a default Level 1 sentry

Custom Description: These doggies never want to move when they are told to sit. Luckily, you got your big old boxy roxy to pick them up when they're being bad.

-The End-
-Daily Weapon Suggestion 1- (I promise i'll "probably" remember my numbers this time :) .)

The Radical Riff
Class: Scout
Slot: Melee
Basis: The Amputator
Weapon Type: Bat
Model: Team Colored?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3318&searchtext=
(+) Alt-fire: Applies all nearby teammates; including you; an vaccinator buff or two depending on what role they are. Soldiers and Demomans will gain a bullet and blast vaccinator buff, Pyros will gain a bullet vaccinator buff, and every other class including Scouts, Heavies, and etc. (Basically whatever REAL class in the game I haven't mentioned will gain a fire and blast vaccinator buff. The buffs will last for 10 seconds. Also, the range of the boost is the same as the amputator.
(+) While applying the buff to all nearby teammates; including you; will be forced to perform the "Shred Alert" taunt while ubered until 1 second after the taunt has ended
(-) 100% Slower firing speed
(-) 15% Damage penalty
(-) 10% Slower movement speed on wearer

The Rocket Pod
Class: Soldier
Slot: Primary
Basis: None
Weapon Type: Rocket Launcher
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=589883273&searchtext=
(+) 400% Bigger clip size
(+) 25% Smaller damage fall-off
(+) On hit, splash radius is increased by 10% but can only be boosted up to 150%
(-) On miss, splash radius is decreased by 15%
(-) 10% Smaller splash radius
(-) +1 random projectile deviation
(-) 50% Less ammo from all ammo sources
(-) No ammo capacity (This weapon does not need to reload)

The Scottish Reserve (Updated!) (Note: I really do love this skin to death. Not trying to convince you to add it or anything :) .)
Class: Demoman
Slot: Primary
Basis: The Wrap Assasin (Not really, but somewhat)
Weapon Type: Grenade Launcher
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=75275331&searchtext=
(+) Grenades automatically explode upon impact with a surface
(+) On direct hit, cause enemies to bleed for 10 seconds
(+) 100% Chance to slow enemies down on hit
(+/-) Weapon gets no ammo from all sources but it can regenerate 1 ammo every 6 seconds
(-) 40% Damage penalty
(-) 75% Smaller clip size
(-) 40% Smaller splash radius

The Sandvich To Go
Class: Heavy
Slot: Secondary
Basis: None
Weapon Type: Shotgun
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2155&searchtext=
(+) Alt-fire: Consume 1/4 of your Sandvich attatched to your shotgun to restore 50 health without having to taunt to eat it and can be used up to 4 times and can be recharged by only picking up health packs
(+) Small health kit = 1/4 Recharged, Medium health kit = 1/2 or 2/4 Recharged, and Large health kit = Fully Recharged
(-) 40% Less health from health packs
(-) 20% Damage penalty
(-) 60% Slower switch-to speed
(-) 35% Slower switch-off speed

Custom Description: Your very own personal sandvich to go! Now... Where do you put it? Ohh we know! Now advertising the "Platter Shotgun"! Only $68.99! The jokes, am I right. (I'm so sorry...) You can put all your favorite foods on it! A donut, a sandwich, and even a rock...! (Advertiser looks as you in a happy distinct look on his face...) So get it now at "Heavy's Sandvich Shop! All rights claimed by Heavy.

-The End-
-Stabby Stabby Stabby- (Spy Melees Only. I Know That Sniper Can Have That As A Title But I Don't Care)

The Piercer
Basis: None
Weapon Type: Knife
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=588981430&searchtext=
(+) Backstabs penetrate through ubers, razorbacks, and every other source that disables backstabs
(+) Backstab kills that had penetrated through sources that disables backstabs will give you a temporary ubercharge boost for 3 seconds
(-) Backstabs that don't penetrate through sources that disable backstabs only take away 80% of the enemy's health

The Leech Plant
Basis: None
Weapon Type: Knife
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=7273&searchtext=
(+) Upon backstab, steal 10 max health of the enemy player
(+) 25% Faster firing speed
(-) 25 Less max health on wearer
(-) Effect does not stack but it can be used on the same enemy or multiple times seperately but you can only do it up to 5 times. Kinda like the eyelander "Heads" counter.
(-) Backstabs only do 40 damage to the enemy

The Overkiller
Basis: None
Weapon Type: Knife
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1783290&searchtext=
(+) All damage is connected (MvM Sniper Explosive Headshot Effect)
(+) Killing more than 1 enemy upon a backstab will give you a crit and battalion's backup boost for 10 seconds
(-) Backstab damage is the same amount of health the enemy player you currently backstabbed (Ex: Backstabbing a Scout will do 125 damage if they have no max health boosts or overheal but if they are overhealed, it will do 185 damage)

The Royal Dynasty Dagger
Basis: None
Weapon Type: Knife
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=500459144&searchtext=
(+) Alt-fire: Use "Guard" ability to deflect all incoming melee attacks to reduce their damage by 60%
(+) Footsteps are silenced by 75%
(+) 100% Damage bonus
(+) 20% Faster firing speed
(+) Random critical hits is activate for this weapon
(-) Weapon cannot backstab
(-) User cannot cloak

-The End-
-Ahem... Gentlemen... I'm back-

Note: I'm back... Also, one for each class only.

The Bat Bat
Class: Scout
Slot: Melee
Basis: None
Weapon Type: Bat
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=80951005&searchtext=
(+) On hit, reset any bleeding effects on enemy players or remove any bleeding effects from friendly players
(+) On hit, cause enemies to bleed for 5 seconds
(+) 20% Bigger jump height while this weapon is active
(+) All bleeding damage towards enemies is increased by 67% and bleed damage taken is reduced by 34%
(+) 60% Slower descent rate
(-) 15% Slower movement speed on wearer
(-) 20% Damage vulnerability on wearer

The Survival Kit
Class: Soldier
Slot: Secondary
Basis: None
Weapon Type: Weapon Is Hidden
Model: None (Example If Going To Add One)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=90382364&searchtext=
(+) While hurt, you will recieve a 70% damage resistance boost, a speed boost, and a 15 health regeneration
(+) 5 Health regeneration per second
(+) 1 Ammo regeneration per second
(-) 35% Damage vulnerability on wearer

The Doom Bringer
Class: Pyro
Slot: Melee
Basis: The Eyelander
Weapon Type: Fire Axe
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=91364519&searchtext=
(+) Collect up to 5 (Or more but you will not gain a bonus) souls on kill increasing your melee damage by 10%, damage resistance from all sources by 7%, and a extra 5 max health increased on every soul collected
(+) While this weapon is active, user will gain a death aura which knocksback enemies within a NORMAL melee range. "The Eyelander" doesn't have a normal melee range. (Note: I do not know the range of melee weapons so I leave that up to you Karma Charger or whoever puts the weapons into the game or creates them.)
(-) 65% Melee damage vulnerability
(-) 20% Slower movement speed on wearer

The Lochaber Lopper
Class: Demoman
Slot: Melee
Basis: None
Weapon Type: Eyelander With No Stats (Just To Keep The Model Up Right)
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=138375167&searchtext=
(+) While this weapon is active, user will gain the ability to "Power Slam" (Details explained below)
(+/-) Power Slam: Firing while airborn will increase your falling speed by 80%, damage dealt with melee will crit, user will take no fall damage and user will create an earthquake knocking back enemies around him or her as you hit the ground as long as you're still airborn
(-) 15% Slower movement speed on wearer
(-) Fall damage is increased by 40% on wearer
(-) 20% Damage penalty
(-) After performing a power slam, you will disabled from moving for 1.4 seconds and holstering your weapon is slower

The Pin Kushin
Class: Heavy
Slot: Secondary
Basis: None
Weapon Type: Weapon Is Hidden
Model: None (Example If Going To Add One)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=94091185&searchtext=
(+) Damage taken from behind and push force from airblasts and damage is reduced by 75% and user takes no fall damage
(-) Weapon removes your secondary weapon and replaces it with this weapon

The Prized Memory
Class: Sniper
Slot: Melee
Basis: None
Weapon Type: Kukri
Model: Gold Style
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=14117&searchtext=
(+) Equipping this weapon will grant "Greed Mode" (Details explained below)
(+) Greed Mode: Killing up to 5 enemies will increase the chance of turning an enemy to gold and crit on kill by 20% and turning an enemy to gold which will grant a crit and battalion's backup boost for 10 seconds but at the cost of a 7% slower movement speed per kill.
(-) 20% Damage penalty
(-) Once you kill an enemy, you will not be able to switch weapons

Custom Description: Who knows why it's so precious to dear old Mr. Mundy. Probably because he stole it...

The Snake Hunt
Class: Engineer
Slot: Primary
Basis: None
Weapon Type: Shotgun
Model: Team Colored?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=229517399&searchtext=
(+) On hit, outlines player until your clip size is empty or when they die
(+) When clip size is emptied, gain a speed boost and sapper damage or deconstruction speed is reduced by 20% depending on what sapper the enemy is using
(-) 50% Smaller clip size
(-) 20% Slower reload speed
(-) On miss, sapper damage is increased by or deconstruction speed is increased by 5% depending on what sapper the enemy is using

The Guardian Angel (Updated!)
Class: Medic
Slot: Secondary
Basis: MvM Revive Ability
Weapon Type: Medi-Gun
Model: Team Colored?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2159&searchtext=
(+) Ubercharge: Revive all friendly teammates within a 45.5 ft. radius in the same place where they died giving them a tempory ubercharge effect for 5 seconds
(+) 40% Faster ubercharge rate
(+) 25% Faster heal rate
(+) 33% Larger overheal
(+) Overheal does not decay
(-) Overhealed patients take in 25% more damage
(-) 25% Slower overheal build rate

The Mettle Detector
Class: Spy
Slot: Melee
Basis: None
Weapon Type: Knife
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=76083173&searchtext=
(+) Killing an enemy engineer that has buildings set up will disable them from being active for 5 seconds
(+) While this weapon is active, your player goes into magnetic mode (Details explained below)
(+/-) Magnetic Mode: Weapon switch-off speed is dencreased by 80% (Your current weapon switch speed is 0.5 sec.) and walking around enemy buildings within a 19 ft. radius will disable them from being active until you are out of range or either dead.
(-) User cannot disguise
(-) While this weapon is active, user cannot cloak

-The End-

Hope you enjoyed me coming back most of the time now. Cause I really don't want you to... Get back to doing what you were doing :) .
3,550
Suggestions for New Weapons (or New Attributes)
293
Krimmer's Custom Weapons Ideas
3,550
Suggestions for New Weapons (or New Attributes)
293
Krimmer's Custom Weapons Ideas
Showing 351-360 of 572 entries