STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
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Showing 341-350 of 572 entries
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Krimmer's Custom Weapons Ideas
Originally posted by The655 | cTF2w:
Originally posted by Krimmer | ctf2w:
-Update 1 On This Discussion-

So... If you haven't known yet, I do daily weapon suggestions now. These will make me stay on track of you know. Suggesting weapons. I will only be doing 3 per day to keep myself limited. And yes, versions of weapons count. They're just backup stats for a weapon I have two ideas for. So if the first one doesn't seem to interest, then they'll just look at the second option. Sometimes I will be delayed and have difficulties posting because of certain events because of work. I will make them up by combining them together into one big group. Also, I will post a second weapon suggestion pile if I choose to with the daily or just by itself. That usually means I had spare time. I appreciate feedback from people who are liking or interested in my work. It makes me have spirit to keep these suggestions going. Especially the people suggesting weapons themselves. I'm very impressed by your guys' work. Now, I might be acting like a "Big Boss" right now but I have no intentions of doing that. Not my kind of style :) . It seems that all of you guys know me now because of Theray when he mentioned my name in the servers while I was in it. You guys greeted me really nicely. Everyone I meet really are "trollers", "mean", and etc. It's glad to meet you all in this group. I might not know all of you yet but that's probably because you're either shy to greet me or just that I don't know you and you don't know me. I know this is a long update but... I really do appreciate your kindness to me. I've never really met people like you guys. Anyway, it's just something I wanted to get out of my system and share with you guys. Finally, weird face dude... Are you stalllkiiing me? :)
Here.Take this balloon :balloon::balloon:
I'll gladly not take this balloon. I can't even grab it...
-Update 1 On This Discussion-

So... If you haven't known yet, I do daily weapon suggestions now. These will make me stay on track of you know. Suggesting weapons. I will only be doing 3 per day to keep myself limited. And yes, versions of weapons count. They're just backup stats for a weapon I have two ideas for. So if the first one doesn't seem to interest, then they'll just look at the second option. Sometimes I will be delayed and have difficulties posting because of certain events because of work. I will make them up by combining them together into one big group. Also, I will post a second weapon suggestion pile if I choose to with the daily or just by itself. That usually means I had spare time. I appreciate feedback from people who are liking or interested in my work. It makes me have spirit to keep these suggestions going. Especially the people suggesting weapons themselves. I'm very impressed by your guys' work. Now, I might be acting like a "Big Boss" right now but I have no intentions of doing that. Not my kind of style :) . It seems that all of you guys know me now because of Theray when he mentioned my name in the servers while I was in it. You guys greeted me really nicely. Everyone I meet really are "trollers", "mean", and etc. It's glad to meet you all in this group. I might not know all of you yet but that's probably because you're either shy to greet me or just that I don't know you and you don't know me. I know this is a long update but... I really do appreciate your kindness to me. I've never really met people like you guys. Anyway, it's just something I wanted to get out of my system and share with you guys. Finally, weird face dude... Are you stalllkiiing me? :)
-Daily Weapon Suggestion 4-

The Battering Bronco V.1 (Updated!)
Class: Pyro
Slot: Melee
Basis: None
Weapon Type: Fire Axe
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=322953175&searchtext=
(+) Alt-fire: Charge towards your enemies on your trustful steed dealing 50 damage on successful impact upon an enemy, gain a speed boost for 5 seconds, and also knocking them back 3x farther than a normal airblast and having an 8 second cooldown before using the charge again
(+) 100% Stun Chance Vs. Burning Enemy Players
(+) 100% Increase in turning control while charging
(+) 50% Less push force from airblasts and damage while this weapon is active
(-) 25% Slower firing speed
(-) 25% Damage penalty
(-) 20% Slower movement speed while this weapon is active

The Battering Bronco V.2 (Updated!)
Class: Pyro
Slot: Melee
Basis: None
Weapon Type: Fire Axe
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=322953175&searchtext=
(+) Gallop: Movement will increase your movement speed by 8% every second and can go up to 40%. Once reaching 40%, you will gain a speed boost
(+) Herd: When reaching full max potential in the "Gallop" ability, all nearby players are provided a speed boost (Amputator alt-fire range)
(+) Race To The Finish: When reaching full max potentional in the "Herd" ability, all nearby enemy players within a 9.1 ft. range are knocked back away from the players in the "Herd" including yourself
(-) User cannot attack when reaching full potential in the "Gallop" ability
(-) 25% Damage vulnerability while this weapon is active
(-) 40% Slower movement speed while this weapon is active
(-) 25% Damage penalty

The Havoc Attack
Class: Soldier
Slot: Primary
Basis: None
Weapon Type: Rocket Launcher
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=593098770&searchtext=
(+) 20% Damage bonus
(+) 40% Bigger splash radius
(+/-) Alt-fire: Launch both rockets at the same time but with a +1 degree random rocket deviation and a 15% damage bonus
(-) 50% Smaller clip size
(-) 15% Slower firing speed
(-) 20% Slower reload speed

-The End-
-Daily Weapon Suggestion 3-

The Mannifest Destiny (If you get the reference, you know what i'm talking about)
Class: Soldier
Slot: Primary
Basis: None
Weapon Type: Rocket Launcher
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=511889208&searchtext=
(+) Rockets lock on to the nearest enemy player within a 40 ft. radius
(+) Rockets crit when enemies are rocket jumping, sticky jumping, or being propelled into the air by any weapon. Players hit while jumping in the air are not affected
(-) Rockets dissipate after 5 seconds
(-) Rockets can be destroyed
(-) 20% Smaller explosion radius
(-) 25% Slower firing speed
(-) No random critical hits
(-) 50% Smaller clip size

The Military's Napalmer
Class: Soldier
Slot: Primary
Basis: None
Weapon Type: Rocket Launcher
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=521934394&searchtext=
(+) On hit, ignite the enemy for 10 seconds
(+) While airborn, afterburn damage is increased by 40%, firing speed is increased by and firing will auto fire the full clip
(+) 15% Less damage from rocket jumping
(+) 50% Bigger splash radius
(-) 25% Smaller clip size
(-) Rockets ark
(-) 25% Slower reload speed

The Drunkard's Wrath
Class: Demoman
Slot: Primary
Basis: None
Weapon Type: Grenade Launcher
Model: Team Colored Projectiles
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=430935694&searchtext=
(+) Splash damage has no damage fall-off
(+) 20% Damage bonus
(+/-) Grenades automatically explode upon impact with a surface
(-) 50% Smaller splash radius
(-) 15% Slower firing speed
(-) No random critical hits
(-) Being crit boosted will only provide a mini-crit boost

-The End-
-Daily Weapon Suggestion 2-

The Counter Clockwise
Class: Demoman
Slot: Secondary
Basis: None
Weapon Type: Any Shield With No Stats
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=591504194&searchtext=
(+) Alt-fire: Charge towards your enemies. (No damage, resistance, or etc. boosts provided at the end of the charge)
(+) While charging, all damage is reduced by 25% and 50% of the damage recieved is thrown back at the attacker
(+) 100% Larger charge impact damage
(+/-) Time Travel: On successful hit with charge, charge is reset and you are teleported back to where you activated the charge. If you kill an enemy with your teleport, you will break the space time continunum causing you to cease to exist in 5 seconds leaving behind a vortex kill all enemies around you (You die basically...)
(-) 100% Decrease in turning control while charging
(-) 85% Fire damage vulnerability

The Speckled Lens
Class: Medic
Slot: Melee
Basis: None
Weapon Type: Bonesaw
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=15819&searchtext=
(+) Clue!: On hit, build up a 20% chance to outline that enemy permanently until they die. Can only mark up to 3 targets at a time. When one dies, you will able to mark another player
(+) Weapon has infinite range
(-) 25% Slower firing speed
(-) Weapon deals no damage

The Hard As A Rock
Class: Sniper
Slot: Secondary
Basis: None
Weapon Type: Weapon Is Hidden
Model: Weapon Is Hidden (Model Is Provided If Adding One)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=123205332&searchtext=
(+) Weapon blocks headshots, backstabs, or critical hits
(+) 40% Damage resistance on wearer
(+) Wearer takes no damage from fall
(-) 40% Slower movement speed
(-) User cannot jump
(-) 75% Faster falling speed

The Ol' Shelly
Class: Sniper
Slot: Secondary
Basis: None
Weapon Type: Weapon Is Hidden
Model: Weapon Is Hidden (Model Is Provided If Adding One)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=93930440&searchtext=
(+) Gain a (Vaccinator looking) shield that has 100 health and protects you from all incoming damage but can be destroyed if dealt 100 damage
(+) Leftover damage when desroying the shield is not transferred towards the user
(+) User is immune to backstabs
(+) Shield has a 10 second recharge rate but when damaged, the recharge will stop until you are not taking damage after 5 seconds. The 5 second delay also happens when the shield is destroyed
(+) Every second of the recharge will repair 10 health of the shield
(-) 25 Less max health
(-) Enemies can penetrate the shield by dealing melee damage

-The End-
Originally posted by Thrynity:
Your new constructions, good idea
But I feel like they are not complete

Moving sentry : if it immitate all your movement, it dont follow you ? If you go forward the distance between you and the buildings will keep increasing, and for walls/corner turn ?
The sentry should also glow for you, so its easier to control
Or, while wrench is active : your sentry try to found you, with 0.5 movement speed
If you put 20% slower than engineer, with boosted PDA (+25% movement speed)
The sentry would get 105% normal movement speed, seems op

For flying sentry... 2 sentry, stronger than a lvl 3 sentry (faster attack rate)
It seems quite unbalanced, Will instakil, and after 2 kill, will run out of ammo
It ask the Engineer to repair them a lot, if their is 2 sentry, players might dont place them to far from each other

60% less ammo, and 100% faster attack rate mean
Only 30% time of shooting

Cat & Dog, that what I love, they act like bodyguard
But... It would make the best Defence mode

Heavy with bronze beast
Dispencer lvl 3
Dog provide mini-crit and crit resistance/35% resistance
Cats provide shield against sniper, solidier and things that can stop an heavy with mini-crit
Add a pyro, in case of spy, and it would be impossible to counter

That my feeling but its a good suggestion and I might make my own unbalanced suggestion soon of these buildings model, sorry for the long text
1. The "Boost PDA" only boosts the player's movement. Not the buildings.
2. It will only instant kill after 2 seconds when it comes to an enemy above 120 health or maybe more time depending on the health. Most players have quick reactions to sentries anyway. If I were to fix it, I would slow down the firing speed by 25% or 20% only.
3. No problem about the long text. I do love reading what you guys put. Thanks for the info mate. I'm going to post another daily today.
Showing 341-350 of 572 entries