STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
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19 June, 2015
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Showing 331-340 of 572 entries
293
Krimmer's Custom Weapons Ideas
-Daily Weapon Suggestion 9-

The Bullet Hybrid
Class: Sniper
Slot: Primary
Basis: None
Weapon Type: Sniper Rifle
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=597212899&searchtext=
(+) Middle-Mouse Button: Scroll through bullet types such as: Incendiary, Caliber, or Explosive rounds. Incendiary rounds ignite the enemy on fire for 10 seconds. Caliber rounds deal an additional 20% damage bonus (40% Damage bonus). Explosive rounds create a small 9.1 ft. explosion on impact dealing 50 damage scaled down to 1 to nearby enemy players around the target but with a 40% damage penalty.
(+) 20% Damage bonus
(-) 20% Slower charge rate
(-) 34% Slower firing speed
(-) 34% Slower zoom-in rate
(-) 40% Smaller ammo capacity

The Incinerator
Class: Pyro
Slot: Secondary
Basis: None
Weapon Type: Flare Gun With No Stats
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=124909627&searchtext=
(+) 50% Larger ammo capacity
(+) 50% More ammo from all ammo sources
(+) 50% Damage bonus
(+) 67% Afterburn damage bonus
(+) 60% Longer afterburn duration
(-) 25% Slower firing speed
(-) Auto fires full clip
(-) No random critical hits

Note: I suggest you only use this weapon when there's ammo around.

The Drill Mill
Class: Heavy
Slot: Primary
Basis: None
Weapon Type: Minigun
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=515624474&searchtext=
(+) While spun up, movement speed is increased by 80%, movement speed doesn't change, gain a battalion's backup boost, and enemies touching the front of the drill will be dismembered in one hit. (I suggest the saw mill kill sound and icon)
(-) 25% Less ammo from dispensers
(-) While spun up, weapon drains 5 ammo per second
(-) Weapon cannot fire. It acts as an melee weapon

-The End-
-Custom Demoman/Soldier Melee Weapon Suggestion-

The Surface Climber
Class: Soldier/Demoman
Slot: Melee
Basis: None
Weapon Type: Soldier/Demoman Melee
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=187968083&searchtext=
(+) Hit a surface to be attatched to that surface. Can work on players too! Swing away from the surface you are attatched to to detatch yourself from it. Also, you don't need to have this weapon equipped to stay attatched to the surface. Being hurt will detatch you automatically from the surface you are attatched to
(+) This weapon has a longer melee range and deploys 20% faster
(-) 35% Damage penalty
(-) 50% Increased damage from fall on wearer

The King of the Hill
Class: Demoman
Slot: Melee
Basis: None
Weapon Type: Scottsman's Skull Cutter With No Stats
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=351628450&searchtext=
(+) On hit, perform knockback on the enemy
(+) Dismember your enemy's body parts on kill
(+) 15% Damage bonus
(+) 60% Chance to stun enemy on hit
(+) x2 Faster capture rate (Twice faster capture rate)
(+/-) This weapon has a large melee range and deploys and holsters slower
(-) 50% Slower firing speed
(-) 15% Slower movement speed while this weapon is active

The Ghostly Claymore
Class: Demoman
Slot: Melee
Basis: None
Weapon Type: Eyelander With No Stats
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=184813309&searchtext=
(+) This weapon has a VERY large melee range (2x The Eyelander melee range)
(+) Melee can penetrate through enemy players
(+) Third hit will scare the enemy
(+) 20% Faster firing speed
(-) 34% Damage penalty
(-) No random critical hits
(-) Cannot be crit boosted

The Heavy Beating
Class: Soldier/Demoman
Slot: Melee
Basis: None
Weapon Type: Soldier/Demoman Melee
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=377333719&searchtext=
(+) Alt-fire: Gain an battalion's backup, crit, and 100% stun chance boost for 5 seconds and bring in all enemies around you towards you and when the 5 seconds are up, all enemy are launched away from you
(+) 20% Faster movement speed while this weapon is active
(-) Cannot switch weapons when alt-fire is acivated
(-) 20% Damage penalty
(-) No random critical hits

-The End-
-Daily Weapon Suggestion 7-

The Infected Impailer
Class: Medic
Slot: Melee
Basis: None
Weapon Type: Bonesaw
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=121733943&searchtext=
(+) New Effect: Poison. Poison is just like bleeding damage but you can only recieve healing from health packs while the poison is still active, now only hurts the enemy when it hits one second instead of half a second, and poison damage is increased by 25% (5 / Second)
(+) On hit: Poison enemies for 10 seconds
(-) 60% Damage penalty

The Explosive I.S.A.C.
Class: Demoman
Slot: Secondary
Basis: None
Weapon Type: Unknown (Stickybomb Launcher Model?)
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=249348705&searchtext=
(+) Alt-fire: Place explosive beneath you/(Once placed, You will be able to do this)Detonate highly explosive sack
(+) Can retrieve explosive by walking in around it within a 3 ft. range
(+) 100% Bigger splash radius
(+) 75% Damage bonus
(+) You are propelled 1.75x farther when stickyjumping
(+) 50% Less self-damage while stickyjumping
(+) When the projectile is airblasted, it travels 75% slower
(+) When the explosive is destroyed, it automatically triggers the explosion
(+/-) Rechargable weapon which can only recharge when explosive is detonated. Recharge rate is 15 seconds long and weapon has only 1 amount of ammo
(-) Cannot manually by throwing. Throwing it will make the sack pop activating the explosion
(-) Automatically detonates after 60 seconds

The Big Bang
Class: Heavy
Slot: Secondary
Basis: None
Weapon Type: Shotgun
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=252902202&searchtext=
(+) Bullets are mini-explosive which deal 20 damage scaled down to 1. The splash radius of the mini-explosion is 4 ft.. Mini-crits = +7 more damage to mini-explosions (27 Damage), Criticals = +20 more damage to mini-explosions (40 Damage)
(+) 200% Bullet bonus per shot
(-) 160% Less accurate
(-) 85% Smaller clip size (1 Clip)
(-) Bullets do no damage but the explosives do
(-) 50% Smaller ammo capacity
(-) 60% Slower reload speed
(-) 20% Slower firing speed

-The End-
Showing 331-340 of 572 entries