STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
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IN-GAME
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Founded
19 June, 2015
Language
English
Location
United States 
Showing 81-90 of 149 entries
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Ideas for Changes/Balancing (Custom Weapons)
3,550
Suggestions for New Weapons (or New Attributes)
Some stuff for some classes. Let's remember what this thread is for.

Demoman

Melee

The Ethereal Enervator

Its blade may be broken, but not its spirit.

Has sword mechanics
+Deals more damage the less health you have. (25% damage penalty at full HP, 25% bonus damage at 1 HP)
+Killing players with your melee will give you heads. The more heads you have, the more overkill damage you will restore as health. That melee kill gives the overkill heal the head earned, so getting your first head will give you 35% overkill restoration.
1 Head: 35% overkill damage is restored as health.
2 Heads: 70% overkill damage is restored as health.
3 Heads: 100% overkill damage is restored as health.
4 Heads: 140% overkill damage is restored as health.
-Non-melee damage has overkill restoration values cut in half.
-Cannot overheal with overkill restoration

Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=31&searchtext=

Heavy

Primary

The Sacrificial Spinigun

Give to the gods the blood of your enemies while they CRY SOME MOOR!

+Direct damage charges a Sacrifice meter (300 damage to charge). Pressing Special Attack will reduce your damage by 20%, but reduce the fire rate penalty to 10%, give your bullets the ability to cause bleed for 3 seconds with bleed damage healing you. This lasts 15 seconds, and Sacrifice cannot be charged while active.
+25% damage resistance while spun up
+While spun up: Headshot damage is capped at 299 damage.
-35% fire rate penalty

Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=805971499&searchtext=

Sniper

Primary

The Eye in the Sky

Sniper sees you, and so does everyone else too.

+Enemies in your crosshairs are revealed for all to see for 2 seconds after taking the crosshairs off
+On hit: Enemy is revealed for allies to see, length depending on charge, from 3 to 8 seconds
+Headshots DOUBLE reveal time
+25% faster charge rate
-Headshots only minicrit
-10% less damage on bodyshot

Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=143688595&searchtext=

Suggestions?
Showing 81-90 of 149 entries