STEAM GROUP
TF2 Outpost by Fanbyte
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STEAM GROUP
TF2 Outpost by Fanbyte
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IN-GAME
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Founded
7 August, 2011
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English
Showing 101-110 of 123 entries
73
The report system, and how you can help us. (READ THIS)
39
The key to solve key inflation issue
Originally posted by Wrathalos:
I know this is long, but it is crucially important, read all before commenting.

Alright, we all know keys have been rising in price and are not on their way to stopping. Anyone with a brain who thought this out realizes this is making metal worth less every time it rises. As a result, things below a key value also lose value. But here's something many people do not realize: backpack.tf is a bible of prices nearly everyone uses to reference. Many items are valued through keys or ref (buds in case of unusuals). When key value goes up so does the items valued in keys, while the others valued in ref get the short-end of the stick (for example an item valued at one key and another valued at 3.66 ref. One day passes, key goes up and inadvertently the first item raises in price also, relative to the other.) What this means is, essentially, the richer people who have more items valued in keys will become richer and the poorer/newer people who have items valued in ref get poorer. How can this be resolved? Easy, the resolution should have been administered a long time ago: make every item valued in ref. Think about it, an all-father instead of 2 keys switches to 7.66 (same value just in different terms) the important point is the value of the all-father will be subject to change by itself and market forces not inflation of keys. Some may argue that this will be confusing for people who have multibud valued unusuals ect. This could be confusing at first but any person with half a brain can figure it out, especially if backpack.tf translates the ref into keys. What do you guys think? This will virtually solve the key inflation problem for the most part, all that must be done is a makeover of backpack.tf

:P

This is like telling everyone to value things in cents rather than dollars, you aren't going to fool anyone. Keys are valuable because they are directly linked to money, whereas metal rains on everyone.

The gap between the haves and have nots doesn't really grow, keys actually get cheaper in terms of real money when real money inflates and the price of the key remains the same. Since tf2 started selling keys, how much has the price of gas jumped for instance...

"Anyone with a brain" can figure this out, many people play this as their primary game, saving them at the very least 50 bucks on another game if not multiples, spend just 1 games worth on keys and it becomes not a problem...so you are left with the very cheap or poor, and theres nothing to be done about such people. Keys only buy cosmetics, staples of gaming, the weapons are free or affordable to all, there is no weapon inflation, its 1 scrap for any weapon you want, outside of stranges.

People who look at the low buying power of metal and think theres something fundamentally wrong about it or that it breaks the system don't really understand how the world works. Look at real money, in the 1950s you could buy a whole hershey chocolate bar for a nickel, they prided themselves on that price, now its so low it looks like a joke to our eyes, but we still go on, and children today probably have more buying power than ever before. So its not that simple...

Metal has always been worthless because of the fact of free. Its just become more apparent over time as valve mixes more real world money transactions into the system.
60
Tux, the get rich quick delusion.
5
Trading with a "Marked Scammer"...
9
CAN'T GO ON OUTPOST
8
Scammed; What do I do?
27
Why people think Tux will valuable?
60
Tux, the get rich quick delusion.
Showing 101-110 of 123 entries